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Keypad codes:
Mission 1 - Police Station
Keypad 1: 091772
Keypad 2: 5929
Mission 4 - CIA HQ
Keypad 1: 7687
Keypad 2: 110598
Keypad 3: 2019
Keypad 4: 110700
Keypad 5: 0614 (if Dougherty gets through the door before
you can)
Mission 5 - Kalinatek
Keypad 1: 97531
Keypad 2: 33575
Keypad 3: 1250
Mission 8 - Chinese Embassy, Part II
Keypad 1: 1436
Keypad 2: 9753
Keypad 3: 1456
Keypad 4: 1834
Keypad 5: 7921
Mission 9 - Presidential Palace
Keypad 1: 2126
Keypad 2: 70021
Keypad 3: 66768
Hint: Abbatoir: Ammunition:
When you are in the room with a guard sitting at the desk
that must be interrogated, behind the laptop is a machine
gun. Near that there is a lot of 5.56mm ammunition for
your SC-20K.
Hint: Abbatoir: Easy kills:
Before dropping into the freezer, while in the ceiling
use your thermal goggles and take out the three guards.
Hint: Abbatoir: Protecting hostages:
When you enter the basement where the hostages are held,
notice that there are two or three doors. Equip your Wall
Mine and place them in front of the entrances. Do not
place the Wall Mines near the entrance to which the turrets
are placed. Instead, place them near the main entrance
to the basement. Sections of partition of the animal pens
will be exposed or seen when the guards enter, and they
will through the middle and left entrances. Place the
Wall Mines on the partitions enough to be in the middle
of the entrance (in length) or in the close range of the
door. Once they are set, get ready to cut down three guards.
This is the best way to conserve ammunition if you are
low. You only need to place two, because the guards will
not enter through the third door. This will take out the
first wave of guards, leaving you to kill only three of
them. You have to do this before you talk to the Chinese
hostage, otherwise you will be killed. Note: It is possible
to kill Grinko with a well-timed Gas Grenade if you are
out of or are low on ammunition.
Hint: Abattoir: Endgame:
After you have disabled the antenna and picked the lock
to enter the building, open the door directly in front
of you, Pick up all three Wall Mines downstairs. You will
also need all the Frag Grenades to kill Grinko easily.
Collect and save them carefully. At the endgame, you are
in the barn just before you meet the hostages. Set up
booby traps with the three Wall Mines: Put one on the
wall behind the left entrance, another one on the left
white separator wall facing the hostages (in the middle
of the barn), and the last one on the separator wall first
half through the aisle that leads to the door to the American
hostages. Set up the Wall Mines in the reverse order just
described, since you still have to move back to the middle
isle to disable the turrets. After you talk to the Chinese,
you can take a nice comfortable sniper position in front
of the middle aisle; everyone trying to kill the Americans
on your right will be blown up.
Hint: Abbattoir: Items:
When you start the mission and kill the first three men,
go through the door or over the wall. The room above your
head where the first spotlight is located has the following
items: Flare, Frag Grenade, Sticky Shocker, 5.56 ammo,
5.57ammo, and perhaps a med kit. To get them, kill all
four guards in this area. The only way up there is your
intelligence and training skills -- stack the eight drums
on top of each other in front of room. Note: Remember
use your heat-vision goggles to see the mines.
Hint. Abattoir: Land mines:
All land mines can be seen in the dark with your thermal
imaging. They will flash about every other second. Use
thermal imaging when going through the cold misty areas
where the meat is kept. This helps you to see guards before
they can see you.
Hint: Abattoir: Hiding bodies:
Knock out the first set of guards and go to the water
tanks. Switch an object on. The gates outside will be
open and you can hide the three bodies in there.
Hint: Chinese Embassy: Part one:
Sneak past the first few guards. Do not waste time on
them: When you start the level, you have to jump a fence
to get inside an alley. Run until just before the lights
at the end of the alley, then continue crouched. Even
if the guards spot you, there is no need to stop. Continue
behind the fire to the ladder in the dark corner of the
room. Once you are up, you can easily knock out the guard
below by jumping on top of him. Then, continue and sneak
past the two guards ahead. You have to time your sneak
carefully. Once you get past them, use the same principle;
move through the courtyard in the shadow up to the fence,
then continue next to it to get inside the little yard
in front of you. Once inside, leap down the manhole. Do
everything previously described without stopping, except
when you sneak past the two guards in the alley. If you
are not in a particular hurry, you can also pick up the
medkit after you knocked out the guard. It is located
on the balcony on your right.
Hint: Chinese Embassy: Trailing enemies in the
sewers:
When you first enter the sewers, equip your smoke grenade
and walk down the path that you are supposed to take.
When the three enemies appear, position yourself close
by and shoot the smoke grenade in the middle of all of
them. Wait until the smoke clears and continue on. This
is easier than trailing them one by one.
Make sure that the three soldiers are walking on water,
then shoot a Sticky Shocker on the water. The soldiers
will get electrocuted. Make sure Sam is on a platform
before doing this.
Hint: Chinese Embassy: Code numbers:
In part two, after the checkpoint you will come down the
trap door to a tunnel with the guard. You must to enter
three code numbers following a guard using your thermal
goggles. The codes are: "1456", "1834",
and "7921".
Hint: Chinese Embassy: Big room:
Go through the doors and kill the soldier to the right
by shooting a Sticky Camera at the white woman statue
that you see once you open the door. When you are in the
view of it, make a whistling noise. When the guard gets
directly in front of the camera, knock him unconscious.
Then, press R to leave that view and shoot the unconscious
guard, so he will not be woken up by another soldier.
If you shoot him, a commander will come down the stairs
to the left to investigate the noise. He is armed with
a Czech. Shoot him, and there will not be anymore enemies
for the time being. Next, jump onto the ledge directly
to right of you, where the vases are located. Once on
there, shoot the vases with your pistol. You have to do
this twice before they are gone. Disable the turret and
jump onto the ledge of the upper floor. Once there, shoot
the light above you, and then turn off the IFF mode of
the turret, so that when the two soldiers appear, they
will be killed. Shoot out all the lights except the ones
on the bottom floor, then jump onto the pipe that hangs
above you by the turret. Shoot out all the lights that
shine on the flags and wait for the commander and the
other soldier to go over to the retina eye scanner. The
commander will open the door for him, then will stand
there alone facing the turret by the stairs. Shoot your
pistol around where the turret is located, and he will
investigate. When he leaves, get off the pipe then disable
the turret. Slowly go to the corner of where the turret
is by the door. Wait for the commander to return. When
he is over the retina eye scanner, slowly go down the
first flight of stairs and shoot a Sticky Camera in the
corner where you were just at. Make a noise, and he will
go to that corner. He will wait there and look at it,
but will not stay there for long. Sneak up behind him
and grab him. Force cooperate him to use the retina eye
scanner, which will open the door. Then, take him to a
corner and knock him out. If desired, you can shoot him.
Next, go to the door which will automatically open and
shoot the soldier at the computer. Use the computer and
retrieve the data stick. Go over the far window, go up
onto the table, crouch down, and slide open the window.
Then, walk outside of the window and drop down to the
overhang. Drop down to the ground to finish.
Hint: Chinese Embassy: Man on the moon:
After you have knocked out the first two guards, look
up at the moon as you continue. From a certain angle,
you can see a face on the moon. You can also use a Sticker
Camera to see it from the correct angle if needed.
Hint: Chinese Embassy, Part 2:
Once you get to the hallway with the lockers, look into
the closet for a med kit. Then, go through the door into
the stairwell and silently go up the steps. There will
be a guard with his back to you and another one pacing
in front of a desk. There is also a camera on the wall
across from the first guard. First, turn out the light
in the stairwell. Then, sneak up behind the guard and
grab him. Time this so that the other guard is going away
from you and will not see what you are doing. Then, walk
him while he is conscious into the dark corner of the
room on the left. If you go all the way into the corner,
you will not be seen by the camera at anytime. Knock out
this guard. Next, shoot a distraction camera toward the
wall directly under the camera or toward the darkness.
Use the camera to make noise and when the guard is close
enough, knock him out. Then, go down the hall and through
the first door. Quietly go to the doorway. Use your night
vision to see two guards in the beds. Shoot a distraction
camera under the bed toward the head of the guard on the
left and trigger the gas. Then, as the second guard gets
out of bed, snipe him in the head. On the bunk on the
far left is a med kit. On a table between the two middle
bunks is pistol ammunition and a frag granade. Go up to
the door to the room next to you, but not into it so you
do not trigger an event. Us the thermal goggles and shoot
out the light. Then, go back out the same way you entered
and shoot out all the lights in the hall. Switch to night
vision, open the second door, and two guards will start
down the hall. Move back into the hall directly across
from the double doors. Wait for the guard to open the
keypad door. Once he moves just inside the doors, shoot
the guard with the machine gun in the head (with the pistol
if you have enough ammunition). Go just inside the doorway
until the first guard goes upstairs. This will get you
into the room without using the thermal goggle trick.
Hint: Chinese Embassy, Part 2: Gundam Wing references:
When you are in the warehouses, you can find a Gundam
toy box. After you go through the second of the thermal
goggle keypads, you will be in a small supply room. If
you look at the blue box standing up on the table with
the 5.72mm bullets, you will see a picture of Gundam Epyon
from the anime Gundam Wing.
Hint: CIA Headquarters: Final four checkpoints:
Non-lethal ammunition is very important in the CIA HQ.
You need to conserve it as best you can. The following
steps start at the first place you should use it: After
you enter the weapons room and disable the turret gun,
take the elevator up and save at the checkpoint. Enter
the room directly ahead of you. Once you are inside the
room, stick to the right wall and sneak around back of
the guard sitting at the computer. Behind the desk is
a walkway which will allow you to sneak quietly around
the room without confrontation. When you get towards the
back door, wait for a guard to leave and then creep into
the next room towards Daugherty's office. Once the area
is clear, begin your walk towards the security camera
at the end of the hall, then save the game. Wait until
the camera turns away from you and use the first of your
non-lethal ammunition (either the sticky shocker or foil
ring) and knock out the guard sitting underneath the camera.
When the camera turns away again, run underneath it and
take aim at Daugherty, who is working with the soda machine.
Shoot him with your second non-lethal weapon. Your headset
will tell you it is a mistake, but it is easier this way.
Drag the guard from the chair back to Daugherty's office
--beware of the camera. Once you have hidden him. go back
to Daugherty's body, again mindful of the camera. Grab
his body and make your way for the door at the end of
the hallway. Keep to the right side, crouched so that
you can sneak past the break room window and then down
to the keypad door. The code is "0614". This
will bring you out to the smoking area, where there is
still one guard out on the terrace. Again, use non-lethal
weapon to knock him out and then hide his body. Then,
pickup Daugherty again and bring him down to the next
door and your final checkpoint. At this point you should
have more than enough ammunition to shoot the four guards
and the engineer non-lethally and easily escape the level.
Hint: CIA Headquarters: No power in the elevator:
If after entering the weapons room and disabling the turret
gun you find that the elevator up to the top floor (Daugherty's
office) has no power, you need to go back to the main
server room and complete your objective by accessing the
main server computer twice. This will create a new objective
of breaking into to Daugherty's office and also restore
the power to the elevator in the weapons room.
Hint: CIA Headquarters: Bypass first guard:
At the start of the level you will be outside. Turn left
and follow the fence. Eventually, you will reach a wall,
and a fence will be on your left side. Climb the fence
and go around until you find an opening. Go into the ventilation
system. You will reach a checkpoint. When you drop, try
to make a little noise so that the guard will start looking
for you, then hide. When he stops looking for you, he
will remain in one location. Go over to the fence behind
him very quietly. Climb the fence and get to the other
side. If done correctly, he will not notice you. Do not
climb down. Instead, climb directly above him and jump.
Hint: CIA Headquarters: Get rid of three guards
at once:
First, go to the security office and flick the lights
off. Then, crouch down and go in the corner near the door.
When the guard enters to turn the lights on, knock him
out. Move his body away, then flick the lights on and
off. Hide in the same place. Wait for awhile and another
guard will appear to turn on the lights. Do the same to
him as done to the previous guard. Flick the lights a
third time and the last guard will appear. You have to
be careful with him, as he can see you in the corner.
Knock him out quickly.
Hint: CIA Headquarters: Shortcut:
After you have came through the fan and reach the first
checkpoint, an engineer will walk past. After he has left,
run and jump over the fence. Knock him out, then hide
him in the dark. Do not run round the corner, as there
is a camera at the other end. Carefully sneak past it
and you will reach a set of stairs. Go up the stairs,
but be cautious as there are two guards up there. Go into
the first room on your right. Pick up the items and go
through the opposite door to bypass half the level.
Hint: CIA Headquarters: Items:
Get to the first floor, at the intersection with the sign
that reads "Server Room >, and Security Station
1 <". After you get the Data Stick from the room
that the man appears from, go down the hallway until you
get to the intersection. Turn left and go down that hall
until you turn right and get to the door. Enter the door
and you will be in the security station. The guard should
be talking to a passing guard. Wait until he is done.
As soon as he finishes, sneak up behind him and grab him.
Make sure no one sees this. After this is done, drag him
into the dark corner near the door and knock him out.
Go through the door in the far corner and you will be
in a closet. In there, there is a Med Kit, Sticky Shockers,
and some other items. When you are done, go through the
door you came in, then go back down the hall to the intersection
again, being mindful of security patrols. If you see a
security guard by himself, grab him, knock him out, and
hide him in the shadows. Down the hall, there is a closet
with some gadgets in it. When you are done with this hallway,
go through the door with the keypad on it.
Use the following trick to get more Stick Shockers and
Cameras. After the door you follow Dougherty through,
go to your left. There is a door marked "UFO Sightings
Office". Pick the lock and go in. To your right is
a keypad door. Directly ahead is a computer. Use the computer
to get the code for the door. On the inside are three
Sticky Shockers and three Sticky Cameras.
Hint: CIA Headquarters: Alternate entry route:
When you must infiltrate the CIA complex to find a mole,
an alternate entry route into the building is to sneak
around to the ventilation systems as usual. However, instead
of climbing the fence and entering through the disabled
fan, sneak by the two guards near the van talking to the
civilian by following the darkened front wall area near
them. You will soon reach a drainage pipe going up the
wall. Quietly scale this pipe and get onto the large outcropping
above the van. In the crouched position, walk to an open
vent in the front of the building and enter. You will
need to open a trap door and drop down on the inside of
the CIA building on the other side of the front doors.
Stay up on top of the doors and wait for the guard to
appear. Then, drop down on him and knock him out. Drag
his body to the darkened area off to your left then follow
that wall to the small counter where a guard stands. Stand
up at the left edge of the counter near the wall and pick
up the pop can. He should not notice you if you are quiet
and still in the dark. Throw the can backward into the
general area from where you started off. The guard will
walk towards the sound and you may sneak by him. Go through
the metal detectors. Enter the room on the right for some
health and Sticky Shockers, or go directly into the other
set of metal detectors to get a checkpoint. This will
put you past two guards, a maintenance man, and a camera,
which you would have had to pass if you had chosen to
go through the ventilation.
Use the following route instead of going through the
ventilation system. When you first start this level, go
to the cage the has the fan in it. Do not jump the fence.
Go to the right of it and turn on your night vision goggles.
You should see a pole walk to it. Be extra quiet, as there
are three guards outside a van talking. Climb the pole,
and you should see a vent open. Go through it, turn left,
and open the trap hole. Go through this. It will take
you straight to the main hall. You will land on a bookcase.
Go straight (or to the left side of the hall). Go straight
to the main counter. Quietly jump the counter and knock
out the guard. Go through the door and knock out the guard
in this room. Go out the door to the right. Take a quick
left and go through the inactive metal detector.
Hint: CIA Headquarters: Entering UFO office:
Towards the end of the mission is a locked office with
a "UFO Sightings" sign on the side. Inside the
office is a keypad locked door. To gain access to this
room, read the data stick file found in the computer in
the office. There are several Sticky Cams and Sticky Shockers
inside.
When you are about to kidnap Mitchell Dougherty in the
smoking area, just past the door with the key code "0614"
is a locked UFO department door. Use the lock pick to
open it. Inside is another locked door and a computer.
Access the computer to get a coded file. It has a number
at the end of the data stick. Use it to unlock the door.
Unside are three Sticky Cams and three Sticky Shocker.
After you do that and return to the hall, the alarm always
sounds.
Hint: Defense Ministry: Getting to the South
Hall/Wing:
After interrogating the driver and heading back upstairs,
save at the checkpoint and view the intermission sequence
of the window in the courtyard opening. Walk out on the
balcony and turn left. Jump on the rain gutter on the
wall. Move along the gutter towards the open window. If
an alarm goes off, you have not properly hidden your dead
bodies. Move back through the level and throw all your
dead bodies into dark corners.
Hint: Defense Ministry: Alternate way to enter
building:
Instead of falling on the balcony and sliding down the
pipe when the level first begins, turn to the left. You
will find one of those things you can rappel down. You
can repel down and into the building.
Hint: Defense Ministry: Nikoladze's Office:
Once you rappel through the glass window and kill the
guard, access the computer in the far right corner of
the level first. Then, access the main (Nikoladze's) computer
closest to the window. Immediately run back to the window
and drop out, but stay near to the ledge so that you will
grab hold of it and hang out with the window. Guards will
enter and search the office. They will not see you if
you remain hanging out the window. They will clear the
room, then leave. You can now access the computer again
(as instructed by HQ). Then, proceed with caution when
reaching your extraction point.
Hint: Defense Ministry: Hack into computer:
Use the following trick to hack into a computer without
getting detected. Start by rappelling down the building
as usual, until you see a guard. Then, take a clear shot
at his head. Once this is done, break into the window,
grab his grenade, and shoot out all the lights in the
room. Then, check the computer. When the guards come running
in, fall out the window that you came in through. Hang
until they all are gone. When the shocking music stops,
get up and check the computer again. Finally, go out the
door and turn left. Go through the door that was previously
jammed. Run to the bottom and grab the medikit; then go
through the door. Quickly turn around to face the door.
Throw the grenade to kill the guard pursuing you. Make
sure you are far enough away to avoid injury. Hop on the
pipe and slide down to the bottom. If you are quick enough,
you can see how the guard was killed by your partner.
Hint: Defense Ministry: Rooftop:
After you access Nikoladze's computer, you must go out
and hang from the window. After they all leave, if you
only knocked out the guard when you came in, you must
either kill him or knock him out again. Quickly go back
to the computer to gain the information. Then, you must
leave the room. Go out the door and go to your left. At
this point you do not need to be silent. Go to the door
that you could not open previously to find a flight of
stairs. Go down them. Pick up the medical kit and use
it if needed. Open the door, then jump over the railing
to your left. Immediately run to the elevator shaft at
the far end of the roof as fast as you can. Do the same
thing as you did with Nikoladze's window -- hang down.
A guard will appear and investigate. Do not worry -- just
keep hanging. He will leave in a moment. After he leaves,
wait a second to make sure he is far enough. Climb back
up, then turn around. On the opposite side is a pole which
you can go down. Jump across and grab it. When you go
down, your van will be towards your left. Your van help
will kill a guard. Go up and talk to him.
When at the top of the roof at the Defense Ministry --
while hanging from the elevator shaft, you do not need
to wait for him to leave to shimmy down the pole. You
can drop from beam to beam until you reach the bottom
of the shaft. While hanging from the top, drop, then catch
the next ledge/beam. This will take you to the garage
where your extraction point is located.
Hint: Defense Ministry: Get rid of guards:
When you are in the courtyard, instead of using the laser
mic on the elevator, quickly run over to the double doors
on the other side. Use a disposable pick on it. Go inside,
and the three guards will not do anything to you. Quickly
get a head shot on all of them, then run outside and use
the laser mic as usual. If done correctly and quickly
enough, the doors will open and the guards will be dead,
allowing you to continue without avoiding them.
Hint: Defense Ministry: Clean head shots:
After you Laser-Mic the conversation between Masse and
Grinko in the glass elevator, kill the three guards in
the courtyard and climb the skirting into the South Wing.
You will reach the room with the elevator. Hide on the
left side of it, aiming your pistol at head level towards
the elevator. Two guards will run out. Kill them, but
do not waste your time hiding their bodies. Get into the
elevator that they came from and go to the seventh floor.
There will be a glass door with a keypad on either side
of the hall. Go to the one on the right and move back
and forth in front of the door. The soldier in there will
see you and run to the door. Back up so you will not block
the door. Let him unlock the door, and as he is opening
it, get your sights on his head. It will not move after
the door is opened. The second the door is open all the
way -- fire. Do the same on the other glass door. This
is a good strategy to get clean head shots.
Hint: Defense Ministry: Get access to Retinal
Scanner:
After you get into the room with the cooks and are hiding
in a crouched position, do not use the "throw the
bottle into the freezer technique". You will need
both of them later. After the soldier leaves the room
with the cooks, stay in a crouched position and slowly
move along the left side of the table that you were hiding
behind. Come up behind the first cook you encounter, in
the white shirt. From there, grab him and go into the
human shield position with your pistol extended. The other
cook may or may not notice that you are there. Shoot the
cook that is washing the dishes (or running scared for
the alarm). Knock out the cook that you are holding and
carry them both into the freezer, as far back as you can
go. Turn out the freezer light, then put on your night
vision goggles. Turn off the kitchen light and open the
door. As quickly as possible, run across the room and
hide behind the open door. The guard will enter to turn
on the light. As he stops to turn on the light, shoot
him in the head. Hide him behind the counter. Next, run
out of the open doors and over to the stairwell until
you hear the music that indicates that someone saw or
heard you. Run back into the room and hide behind the
same door as before. The guard will come to turn the light
on as before. Do the same thing as you did previously;
shoot him in the head. Hide him behind the counter and
go back into the kitchen. Get one of the glass bottles
by the open window, on the table, and run back through
the kitchen, through the adjacent room, and through the
open doors. It is now safe to turn off your night vision.
Note the guard by the locked door across this huge room.
Walk over to the balcony and hum the bottle at him. Sometimes
you will knock him out, sometimes you do not. If you do
not, you will hear him say either "that's unusual"
or "what the Hell...?". Either way, go once
more into the room in which you killed the two guards.
Hide once more behind the open door by the light switch.
It may take him awhile to get up there, but he will also
meet the same fate as his two comrades. Shoot him in the
head as he turns on the light. That eliminates the guard
by the door, thus decreasing the chance of an alarm going
off while you take out the second guard in that room.
This will be a little trickier. Go out of the room and
down the stairs onto the second level. After you get to
the bottom of the stairs, go straight into the corner
that you are facing. Go to the railing and run back and
forth across it until you hear the music that indicates
you have been sighted again. Hide back in the corner and
wait for him to climb up the stairs. Once he gets up there,
you have two choices. Either sneak up behind him and knock
him out, or shoot him in the head. Now that you have cleared
the room of the two guards, go back up the stairs and
into the kitchen. Get the last bottle, exit the kitchen,
go back into the room, and down the stairs. Use the computer
until you hear Lambert talking. He will tell you that
a Colonel is coming and some other things. Hide under
the stairs to the left of the computer desk, in the dark
by the wall. Wait for the Colonel to get down the stairs
and sit in his desk. Throw your bottle at the wall in
front and to the left of the Colonel. He will go to see
what happened. Sneak up and grab him, thus giving you
access to the Retinal Scanner.
Hint: Defense Ministry: Hang on gutter without
alarm:
After interrogating the driver, you are supposed to go
out to the balcony in the courtyard and hang on the gutter.
To do this without setting off the alarm, take the two
guards that you killed or knocked out in the hallway into
the room. Hide them, then turn off the light. You should
now be able to make it to the other window without setting
off the alarm.
Hint: Defense Ministry: East wing:
Once you have rappelled down the wall and into the east
wing, sneak up behind the guard and knock him out. Put
him on the balcony. Take out the camera, take the data
stick, then proceed to the door. Open the door and crouch
behind it. You should see one guard patrolling and another
standing still. Wait until the patrolling guard is walking
away, then sneak into the shadowed part of the hallway.
Wait until he is walking away again and open the door
to your left. Run up the stairs to the medkit. The guards
should not notice you. Proceed down the stairwell by crouching
under cameras and shooting lights out. Save your checkpoint
at the bottom. Sneak past the first camera and stick to
the wall on your left. Take out the other camera near
the car and watch from the shadows as the driver inspects
the camera, then walks off. Go around the corner to the
pillar at the back right and hide on its right side. The
guard will return and, after awhile, start smoking. Sneak
up behind him, drag him into the dark, and interrogate
him. Go back the way you came, in the shadows. Near the
door where you entered should be a guard. Stay in the
shadows, sneak up behind him, knock him out, and hide
his body in the elevator shaft. Sneak past the camera
and go back up the stairwell. there should only be one
guard in the hall. Knock him out and then hide his body
in the darkness near where you acquired the medkit.
Hint: Defense Ministry: Secret area:
In the beginning of the Defense Ministry mission, after
you have gone through the first room and are in the hallway
with the two guards (one patrolling, the other on the
left side of the hall facing away from you), crouch and
sneak into the shadows on the left side of the wall. Go
into the room on the left, behind the stationary guard.
Walk straight through the door, then up the wooden planks.
There will be a medkit on the wall -- take it. Turn back
towards the wooden planks and look up. You should see
a metal girder. Get close to the wall on the left and
do a double jump to get on that girder. Once standing
on it, there should be another girder in front of you.
Jump and get on it. Then, turn around and you should see
yet another girder. Jump on it. Directly in front of you
should be a medkit and a disposable pick on a well lit
platform. Jump to it, pick up the items, and turn around
again. Run to the girder (you do not have to jump). If
done correctly, you should grab onto it. Release the girder
and immediately hold Left Analog-stick Up to grab the
next girder down.
Hint: Defense Ministry: Body disposal location:
The following is a perfect place to dispose of a single
body. The reason you can only do this with one person
is because there is only one person in the room. Make
your way to the point where you have to hack into a computer.
After you repel down the window and kill the guard, pick
him up and walk towards the window. When you barely start
to fall off, pull out your weapon to quickly drop the
guard . This is an easier and quicker way to drop a body.
If done correctly, the guard will fall out the window
onto the ground, where no one can find him.
Hint: GFO Oil Rig: Body disposal location:
When you are supposed to get the briefcase, wait until
the man runs all the way back where the boat was located.
He will be crouched down. Hit him with your shoulder and
pick him up. It is important not to kill him yet. Go to
the edge and drop him into the water. You can hear him
drowning.
Hint: Kalinatek: Bypassing guards:
In the Kalinatek building, when you overhear two guards
talk about gun turrets and wall mines in a hallway, open
the door next to the glass wall. Use your SC-20K in sniper
mode and shoot the wall mine on the transparent wall.
This should take out the two guards that are talking.
Switch off the hallway lights and a third guard should
come around to inspect the flames. Snipe him down, pick
up any satchels, and make your way to the elevator.
Hint: The Police Station:
Sneak over to the right side to find something to climb
to get on a shed. There is a trap door on top. Open it
and go down it. Work your way around to find some pipes.
Climb them as far as you can go, until you see a burning
building. There is a slide wire here. Jump on it. Once
inside the building, a woman will guide you .Do not go
in the room in front of you . Go left down the hallway,
then in a room, then back into the hallway. Go up the
staircase. When there is a gap of fire, climb on a pipe
above to get across. Once you get to a big room, the woman
will tell you to go to some stairs in the opposite corner.
Go up there in a room to find a man. He will talk. After
that, leave through the only exit to find a room with
smoke pouring out of it. Use your night vision in the
room to find a door to go through. Save the game at this
point. Then, go out the door and you will find a gap.
Jump across it, then wait for the guard to get off the
radio. Knock him out by grabbing him. Shoot out the two
lights and go by the window on the right side. You can
slide it open and jump in. Wait for the guard to open
the door, then sneak up behind him and kill him. Go to
the room with the keypad-locked door. As you enter the
room, the first picture on the left can move. Move it
and access the computer. The key to the door is 091772.
Go on the balcony find the slide rope on the left. Use
it to get to the roof. Work your way to find to the crooked
cops. Wait for them to call for an ambulance, then grab
the first man and shoot the other man. A civilian will
report seeing you. Keep your hostage and kill the man
around the corner. Then, dispose of your hostage. Go up
the stairs. You should be in the courtyard area. Instead
of shooting the lights, run to the far right corner. Stay
ducked during all of this. In the bushes is a hidden area.
Use the computer and get the med kits. Wait for the guard
to come by, then shoot him in the head to conserve ammunition.
.Proceed to the open gate. There is a drunk on the right.
He will not attack, but try to grab him. If you let him
see you, and he will run off. Grab him when you get close
enough. Continue through the street. There is one guard
around the corner and perhaps one more up ahead. Kill
them and move on to find a lit area. Go to the far left
and do a wall jump over the wall. Once inside, go down
the stairs. The keypad on the door requires 5929 to be
entered to gain access. Go inside and wait to kill the
guard. Move all bodies you kill to somewhere dark where
they will not be seen. Use the lock pick to open any locked
doors and access all computers. There is a guard in the
lab. Kill him. Carefully take out the camera in the morgue,
then grab and interrogate the scared man. Do no knock
him out yet. When he tells you nothing new, then knock
him out. Walk up to the bodies on the tables. Lambert
talks and you will keep going. Carefully walk through
the door and kill the guard on the left. Let the other
man go . Go into the room, use the computer, and get the
med kit. Do not go out the double doors -- it is a waste
of time. Go to the automatic door and walk up the stairs.
Then, be quiet and sneak up on the first man and grab
him. Take him to the dark area where you came from, then
knock him out. Do the same to other man at the computer.
Next, go to the door across from where the second computer
man was located. Once inside you will see a silhouette.
Go past the drapes, grab him, and knock him out. Access
the computer to learn that you have completed the mission.
Go out those double door that you passed earlier for extraction.
Note: Always duck when you try grab someone because it
is quieter.
Hint: Presidential Palace:
When you are on the run from the guards after sniping
Nicoladze, in the dining hall climb on a cabinet. Then,
jump to the balcony that you see. Go through the door
in this room. You will find four guards. Do not shoot
them yet. Instead, sneak upstairs and turn off the light.
Crouch in that corner and snipe them after they come up
to the level that you are on. You will be able to shoot
all the guards because of their curiosity to find out
what is going on upstairs.
After you take the elevator down to the library and have
to fight all the guards, instead of going against the
guards and using up ammunition, use the following trick.
When the elevator opens, run to your right and towards
the flight of stairs. Run to the left of the stairs into
a flight of stairs that will lead down There will be a
guard there. Do not shoot him. Instead, just pass him
and he will not shoot or follow you. Do not run to the
door to the right of the stairs, as there are two guards
coming up there.
Hint: Presidential Palace: Hidden area:
After you put in the code to open the gate by the waterfall
(2126), make sure that the guard is dead. Go right from
the open gate. Go along the stone wall/fencing and gate
to the end of the walkway. On the wall, you will see a
faint line between darkness and lightness. Go to the other
side of this line and walk forward. You will pass through
the wall into a small area in between two larger walls.
From here, you might be able to do a split jump.
Hint: Presidential Palace: Taking out the Georgian
Elites:
When you first encounter the Elites, there will be two
men on the bottom level, one on your level, and one more
on the top level. Hide just inside the door, to the right.
Equip your Smoke Grenade first, then snipe the man on
the top level. Then, immediately turn to the left and
launch the grenade at the wall, aiming to the right so
it will stop at the top of the stairs. Use Thermal Vision
to kill them if the gas does not. They will run just around
the corner sometimes -- just take them out with your pistol.
On the part where you just get off the elevator, immediately
run to your left, shoot out the light in the dark corner,
then stand between the small pillar and the wall (to protect
you from the guard standing at the top of the stairs),
opposite the stairway. Equip your other Smoke Grenade
then wait a few seconds. Launch the grenade at the bookcase
that is opposite the elevator. Gun down the guards that
come around while they are choking. Move to the right
side of the bookcase closest to you. While crouching slowly
back up until you see the guard's head that just appears
over the books. Kill him with a head shot. Follow the
wall to the right and do the same with the guard that
was standing on the balcony directly over you. After you
use Nicolatze and the lights go out, run to your left
and hide between the pillar and the box. Throw a Frag
Grenade between the two boxes by the guards. Snipe the
other three men while taking cover. After you snipe Nicolatze,
kill the guard, then run down the stairs and immediately
shoot out the two lights in the kitchen. Wait for all
three guards to walk in one at a time and knock them out.
Go to the other side of the dining room, then go through
the double doors. Choose any door to open. As soon as
you do, run back to the dark kitchen. Equip a Frag Grenade
and throw it at the guards that are searching for you.
Knock them out as they enter, but make sure they are alone.
After you kill all four, you have completed the game.
Look through the door with the thermal vision headset.
Shoot at the door and run to the corner. The guard closest
to the door will investigate what happened. As soon as
he is standing still, snipe him in the head. The other
guard will not notice. When the door shuts, get the body
and hide it in the other room. Then, go to the door, open
it, and run back to the corner. The other guard will see
you, but will not know what it is and will investigate.
When he opens the door and stands still, shoot him in
the head. You do not need to hide his body. Go into the
next room and look over the stairs to the other side of
the room. Snipe the guard standing up in the head, then
run to the dark corner next to the stairs. Switch the
gun to rapid fire. When the other guard runs around the
corner, shoot him.
Hint: Presidential Palace: Ignored by guards:
After you snipe Nickoladze from the balcony near the end
of the mission, go through the door behind you (save checkpoint).
Stop and snipe the glass door at the end of the dining
room. This will put the two guards in a zombie state and
will prevent them from coming through that door, therefore
making it easier to finish the game.
Hint: Presidential Palace: Last save point:
Run down the stairs and enter the door opposite of the
diner. Shoot out both lights then jump and crawl onto
the metal cabinet on the right. Take out your SC-20K and
wait for a guard to enter the room. Quickly shoot him
in the head. Another guard should enter. Also shoot him
in the head. If another guard enter, do the same thing
to him. Then, run into the dining room. Jump and crawl
onto the cabinet on the left. Jump onto the balcony and
slowly walk in. There will be four guards (two on both
sides of the room). Very quietly walk to the other side.
Jump onto the rail (while crouched) and hang on. Quietly
fall to the ground and open the door to complete the mission.
Hint: Return To The Chinese Embassy: Sentry guns:
Once you use the thermal goggles to open the door, you
will enter a large open room. Note: Under the normal difficulty
setting the keycode is "1436" or "1463".
To the right will be a sentry gun. Run straight forward
and out of its range, then face the gun. To the left of
it will be the computer. Go to it and "Disable IFF"
(the circle will be empty), or just disable it. Then,
jump up on the shelf you see to your upper right. Pull
yourself up, jump on a jar, then climb up where the banister
is broken. Go to the sentry gun's computer and make the
circle next to "Disable IFF" empty. Duck behind
the gun then watch as two guards walk out and get shot.
The last sentry gun at the top of the steps on the opposite
side of the room is not a problem. Look behind you (when
you are behind the sentry gun that just shot the two guards)
to find a pipe. Jump up on it and shimmy across. You will
see a guard and a colonel. Get back to where you are not
visible by the colonel. He will let the guard through
the door. When he has his back to you, slowly creep up
behind him. Make sure you do not knock him out when you
jump off the pipe. Force him to let you through the retinal
scanner door and continue on with the mission.
Hint: Slaughter House:
After talking to the Chinese diplomats, go towards the
center aisle, between the sentry guns. Use the sniper
view to see a man coming from the hallway and take him
out. Then, immediately look to the left to see a soldier
awaiting a Frag Grenade explosion. Shoot him in the head.
Note: It is essential that you take out this soldier to
succeed in the mission. Then, go to the room where the
American soldiers are crouching. Stand in the doorway.
Face the way the soldiers appear from. A soldier crouching
will be going directly for that room. Take him out, and
then move back to the center. As a colonel (the man with
the red hat) throws a grenade, snipe him in the head.
Then, move back into the doorway where the Americans are
located. You will hear Grinko saying that he is coming
and that he is ordering a man to come with him. Stand
in the doorway and shoot the soldier that comes that way.
Pick up the medkit and go back in the middle in between
the sentry guns. Then, move forward towards the short
concrete wall. Kill Grinko with either a snipe to the
head of a Frag Grenade. As soon as you kill him, the mission
will be completed.
Hint: Slaughter House: Sentry guns:
In the Slaughter House level (the level about the web-broadcast),
there are many pesky sentry guns. To keep from getting
annihilated by them, use flares. You can find five of
them close together. Rolling seems to work best in avoiding
the guns. Roll just outside of the gun's quarter-turn
area so you are close enough to reach the computer control.
Light a flare and throw it in a way that will allow you
safe passage to the computer, then disable the gun. Be
careful -- the flare only distracts it just enough to
give you a small time frame to get to the computer.
When you make it to the end of the level and are near
the three soldiers and the three Chinese diplomats, you
will see two sentry guns protecting the entrances. Set
up wall mines (if available) on the side of the room opposite
the doors. This is a trap for the soldiers that appear
later. Turn back to the two sentry guns. The one on the
left is guarding the soldiers. You want to leave the gun
on, but make sure the circle next to "Disable IFF"
is not filled in. This will set the gun to attack anyone
(namely the enemies that try to kill your fellow soldiers).
Disable the gun on the right and also make sure the IFF
circle is not filled in. Once you enter and talk to the
Chinese diplomat, you will be alerted that Grinko is coming.
Exit out of the room, turn on the gun you just disabled,
and start aiming across the room. You will see multiple
soldiers approaching. A lot of them will be blown up,
or catch fire and die. Watch for ones with frag grenades.
Once the other soldiers are dead, Grinko can be easily
dealt with. Keep some cover and start looking for a little
head popping up above the wooden partitions then shoot
him in the face (or use a frag grenade if available).
Once Grinko is dead, disable the gun on the left and you
will have completed the mission.
Hint: Training: Hidden area:
Walk over to the ledge on the left during the training
mission. Do a double jump to get up onto the ledge, then
turn left. Go to the keypad and enter "5656"
to enter the second room. Talk to the NPC. When done,
you can knock her out and fail training.
Start in the training area. You have to wait until the
intermission scenes are over and they "calibrate"
your equipment by looking in the four directions. When
you can move, run to the right and do a double jump off
of the wall on your right to climb onto the ledge. Once
you are on the ledge, turn to your right and you will
see a door. Open it. Inside you should find a lock pick.
Exit the room and go through the obstacle course. at the
end. Lambert will tell you to find a way over the gate.
Do the usual (a double jump over the wall and to the other
side) but do not open the "garage door". Instead,
go to the locked door and use your newly acquired lock
pick. Inside, you should find a computer. Use it and you
will retrieve a Data Stick. On it will be a keypad code
for another secret area in the training room. Return to
the beginning of the training level where you first started.
This time, do a double jump on the other side. Here, you
will find the door that requires the keypad code. Once
inside, talk to the NPC. Note: if you knock her out after
completing all of the conversations, Lambert will fail
you.
Walk over to the ledge on the right during the training
mission. Do a double jump to get up onto the ledge, then
turn left. Go to the door and open it. Inside, you will
find a set of lock picks.
When the training level first begins, you are asked to
look at four red lights. Lambert then asks you to go up
to the wall in front of you and go over it. Do not follow
those instructions; instead, look to your right. Note
an upper level there. Double jump it and get onto the
second level. Go to the right to find an unlocked door.
Open it, and to the left is a lock pick. Pick it up and
go over the wall that Lambert originally wanted you to
go over. Finish the mobility course, and at the end double
jump over a wall with a fence in the middle of it. Do
that, but do not go through the door in front of you.
There is a door to the right. Go there and use your lock
pick on it. There is a computer inside with a data stick.
This gives you the code 5656, for a door all the way back
at the start of the course. Make your way back to where
you started, only this time you will be going up to the
second level on the left side of where you started. Use
the code from the data stick to access the door. You can
speak to a secret character who also worked on 3rd Echelon.
Hint: Save ammunition:
If you find a room being patrolled by a guard or worker,
wait until he leaves, then turn off the light switch.
When he returns, he will immediately move to the light
switch to turn it on. At this point, his back should be
turned to you. Quietly sneak up and either grab or punch
him without firing your weapon.
Hint: Avoiding detection:
Always try to stay in shadows or bushes; crouch when walking
around; try to take someone hostage before shooting them;
always try to use your night vision/thermo goggles just
to check to see if there is anything to get around you;
and drag bodies into dark corners.
Hint: Retrieving Sticky Camera:
To retrieve a Sticky Camera that is too high to reach,
shoot it with the sniper rifle or the handgun. It will
fall to the ground.
Hint: Knockouts with Sticky Cameras:
Use the following trick to have essentially unlimited
ammunition for knocking out enemies. This does not work
until after you have found the SC-20K and have Sticky
Cameras. If you are close to an enemy and want to knock
him out, shoot him in the head with a Sticky Camera. It
will knock out your enemy, and you can then pick the camera
up off of the ground.
For a convenient attack on a guard or character without
being noticed, fire a Sticky Camera (not a Diversion Camera)
at your targets' head. Due to gravity, aim slightly higher,
near the top of the head or above it. This saves bullets,
eliminates the risk of being seen, and you can pick up
the cameras and use them again.
Hint: Use Diversion Cameras to take out large
groups:
In the levels in the game after you gain the SC-20K, you
can easily take out large groups of enemies using the
Diversion Cameras. First, find a good hiding place. Fire
a Diversion Camera at the first guard. Make sure you hit
him in the head. Then, all the other guards will approach
to investigate. You can now easily gas them.
Hint: Flares:
If you are pinned down by a turret, throw a flare across
it. The turret will be distracted for a moment, which
may be long enough for you to sneak behind it and disable
it.
Hint: Hiding:
You cannot be seen when hiding in dark places. Shoot the
lights to make it dark, but make sure that there are no
guards around. Do not stay in the light too long.
Hint: Faster manual lockpick:
When using the manual lockpick, instead of rotating it
slowly as the game suggests, press the Analog-stick in
one of the four diagonal corners, as the "rumble"
will always be in one of those directions. This is much
quicker.
Hint: Thermal goggle keypad readings:
To read the heat signature on a keypad, you can either
walk up to the keypad and look at it with the heat goggles
on, use sniper mode at a distance with the heat goggles
on, or activate the keypad and turn on your heat goggles
there. The order of the buttons will be as follows, based
on color: Deep Blue, Blue, Light Blue, Green, Light Green,
Yellow, Orange, Red. For example, if you had a Deep Blue
button at 1, a Light Green button at 3, a Light Blue button
at 4, and a Orange-Ish Red button at 6, the code would
be 1-4-3-6.
This trick where you use your thermal goggles to read
the code punched in by a guard is extremely useful, but
only available in the second Chinese Embassy mission as
the current temperature in the Embassy is low enough for
you to notice a difference on the buttons that were pressed
by the guard. The buttons go from a deep red color to
a deep blue color. Look for the button that is slightly
different from most of the other buttons. Then, look for
a lighter blue button and so on. following green, yellow,
orange and finally red.
Hint: Blocking doors:
If you have someone chasing you, run out a door, and when
it closes, stand in front of the door for awhile. The
guard will sometimes try to open it before he gives up.
Note: The door must open towards you, and not towards
the enemy. The game can crash sometimes when you do this.
If the guard starts shooting at the door, you must open
it quickly. Otherwise, the game will glitch and you will
be invisible to the enemy and no event triggers will start.
Hint: Dropping down from high locations silently:
If jumping at a place that is a long way down, you will
probably die or get hurt. If there is a guard nearby,
try to jump down on him so that he takes the damage. Note:
You can go into the silent drop while hitting him, so
nobody will hear him scream. If there are no guards nearby,
go into the silent drop, and when you touch the ground,
quickly hold Jump. If done correctly, you will only get
about 25% of the damage that you would normally receive
by such a drop.
You can land quieter by crouching immediately before
you hit the ground.
Hint: Shooting lights accurately:
When you want to shoot out a light and need make it accurate,
turn on your heat vision. You should be able to knock
out the light faster and easier.
Hint: Disabling Wall Mines:
Slowly go up to a Wall Mine. It will flash red and green
at an even pace. To disable this, you have to press Action
when it flashes green. If it becomes red the instant before
you press Action, it will explode. The way to always do
this safely is to hold Action button when the "Disable
Wall Mine" selection appears. Then, if it is green,
release the button. If it is red on the screen, move the
selection up to "Back To Game" and try again.
Hint: Sniping with the SC-20K:
When using the sniper mode of the SC-20K, you can hold
L to make Sam hold his breath and aim more accurately.
You can use this to clear out rooms or open areas from
afar without letting anyone spot you. The safest way is
to wait for a guard to stop in his tracks. Then, hold
L, set the target on his head and take the shot. This
is extremely helpful in the first few levels from when
you pickup the SC-20K. However, when you get to the Abbatoir
mission, you must be extremely careful as the guards can
see you from a lot further, can see you in the shadows,
and also have more powerful weapons. You must exercise
extreme caution. From Abbatoir onwards, if there are multiple
guards in the one room, your best choice of action is
to use a smoke grenade, if they are bunched up. If not.
then do not go in commando-style because the guards from
here on out are much more powerful than in previous levels.
Hint: Better sniper mode accuracy:
For better accuracy on sniper mode, hold L. Note: This
may take a few seconds to start.
Hint: Escaping a room full of soldiers:
Take a sticky camera or smoke grenades and throw it near
where the most guards are located. For the sticky camera,
a control bar that tells you how to make a noise or use
smoke will appear at the bottom of the screen. Throw the
smoke grenade and the smoke should knock out some guards.
When the smoke appears from the grenade(s), it is your
chance to run for it .
Hint: Knock out an enemy:
To knock out an enemy without killing him, equip the sticky
camera and shoot it at his head. Aim slightly above the
head to compensate for gravity. After he is down, pick
up the sticky camera and use it again.
You can throw bottles to knock out guards. You must aim
and hit them in the head.
Hint: Taking out two guards:
Shoot a sticky camera near the guard closest to you. When
he approaches, use the gas to knock him out. The other
guard will approach to investigate. You must either shoot
him with a non lethal round if you cannot have casualties,
or take him out with a head shot if killing is sanctioned.
This has to be done correctly or he will revive the guard
that you knocked out.
Information in this section was contributed by Rob.
Hint: Eliminating guard threat without ammunition:
If you do not have ammunition and you find two guards,
sneak up to one and take him hostage. Make sure that your
hostage is facing the other guard or he will shoot you.
If you do not have ammunition, hide in the shadows and
wait for a guard to come up to you (or slowly creep up
to him) then press R to punch him. Use two punches to
knock out someone.
If you need to knock out many guards without killing
them, look around for a water puddle. Try to lure them
into it, then shoot a Sticky Shocker into the water. This
will knock many of them out. This works with any body
of water, including the sewers in the Chinese Embassy
level.
Hint: Luring your enemy:
To do this, find a can or glass bottle to pick up. Once
obtained, move to a location, preferably dark. While hidden,
throw the can or bottle to an open area with an enemy
nearby. When thrown, the enemy will wonder what happened
and walk towards that location. After you have drawn him
out, you can take him out for an easy kill.
When throwing objects, you can use the can as many times
as desired, but a bottle is more noticeable.
Hint: Hiding bodies:
After you have disposed of enemies in an area, make sure
that you still hide them, even though no one is nearby.
Before going to another checkpoint, the alarm may ring,
and it will say that a body was found. Try to hide all
bodies in hidden areas for best results.
Hint: Quickly drop body:
When moving a body. equip your weapon. This will automatically
drop the body.
Hint: Hide face:
Have the diversionary camera equipped with the SC-10.
Press L button before you zoom in and fire it at a wall.
If Sam is close to the wall, he will put his hand in front
of the camera to hide his face. You can try this with
any sticky camera, but you need to be close to the wall
you shoot it on for him to cover it.
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