Walkthrough
In the LOFT: Push the Wardrobe in front of the window to
keep out the winged beast. Then push the Chest over the
trapdoor in the floor to keep out the Zombie. Now you can
safely search the LOFT. Open the Chest to get the rifle.
There is a note behind the Piano on its righthand side.
There is a Book in the small bookcase opposite the window.
Read and leave the Book (Extracts of Golden Fleece) and
the note. Open/Search the Wardrobe to get the Indian Cover.
Take the Lantern from the table. Exit through the opening
in the corner to the Right of the barrels (the same way
you entered) into the STORAGE ROOM.
In the STORAGE ROOM: Open/Search the shelves on the
Right to find the Can of Oil. Use the Can of Oil and leave
the Empty Oil Can. Take the Bow on the way out the door
to the First HALLWAY.
In the First HALLWAY: The floor has a weak spot -- be
careful. Enter the First BEDROOM, on the left. Then the
Second BEDROOM, on the Right. Exit the Third BEDROOM and
go into the First BATHROOM, on the Left. Leave the First
BATHROOM and go Left through the closed door at the end
of the First HALLWAY to the top of the WOODEN STAIRS.
In the First BEDROOM: Do not walk on the carpet to avoid
an encounter with a Zombie. Open/Search the desk to get
the key. Use the key on the Chest to get the Old Calvary
Sabre. Leave the key. (Use the Rifle to kill the Zombie
when you open the door (2 shots required), if you walked
on the carpet.) Leave the room and go across the First
HALLWAY to the Second BEDROOM.
In the Second BEDROOM: Close the door behind you to keep
out the Zombie. Walk through to the next Third BEDROOM.
In the Third BEDROOM: Prepare to kill the flying beast,
as he enters through the window, with the rifle (2 shots
required). Get the Vase and Throw it to get the Dresser
Key, leaving the Broken Vase. Use the key to open the
Dresser and take the 2 Small Mirrors. Leave the key and
exit through the closed door. Go across the First HALLWAY
to the First BATHROOM.
In the First BATHROOM: Open/Search the Closet for the
First Aid Case. Open/Search the case and take the Flask.
Leave the empty case. Eat/Drink the Flask to add life
points as needed, leave the empty Flask. Leave the BATHROOM
and turn Left into the First HALLWAY and go through the
closed door.
At the top of the WOODEN STAIRS: Walk (near the wall)
to the Statues by each Gargoyle and Drop/Put a small mirror
on each Statue. The reflection of each other kills the
Gargoyle. Go down the stairs.
At the bottom of the WOODEN STAIRS: Go Right, not disturbing
the Knight, through the closed door. Do not disturb the
Dark Figure! Take the Gramophone, the Match Box, leave
the Poker. Open/Search the Wardrobe to get a box of Cartridges.
Reload the Rifle (or Use the Cartridges -- same thing).
Leave and go to the other side of the stairs (past the
Knight) and go through the door into the Second HALLWAY.
Now that you have been in the Second HALLWAY, you can
get relatively close to the Knight and Throw the Very
Heavy Statuette at the Knight. Take the Sword, leave the
statuette and go down stairs, through one of the openings
on either side of the WOODEN STAIRS, to the bottom of
the STONE STAIRS.
In the Second HALLWAY: [OPTIONALLY: Go straight through
the door directly in front of you into Jeremys Old BEDROOM.]
Enter the door on the corner, the Second BATHROOM. Then
go around the corner to the door on the Right, the DARK
ROOM. Use the Matchbox to light the Lantern and walk in
the DARK ROOM.
In the Second BATHROOM: Enter quickly and get the Jug.
[OPTIONALLY: Open/Search the closet to get another First
Aid Case (You may want to reenter to avoid being attacked).]
Exit quickly back into the Second HALLWAY. Go back around
the corner (past the BATHROOM and Jeremys Old BEDROOM)
and go left back down the WOODEN STAIRS.
In Jeremys Old BEDROOM: Get the notebook from the Mantle.
Be prepared to kill another flying beast behind you. Read
and leave the notebook (Jeremy HartWoods Notebook). Exit
back to the Second HALLWAY.]
In the DARK ROOM: Drop/Put the lit Lantern on the floor.
Open/Search the Night Stand near the bed to get Some Bullets.
Take the Very Heavy Statuette and the Book. Take the Lantern
and go into the hall. Stop using the Lantern by choosing
an Action (Open/Search is good). Read and leave the Book
(Diary of a Journey). Exit back to the Second HALLWAY.
At the bottom of the STONE STAIRS: Go left through the
unlocked door (on your right) into the GARDEN. Go up the
STONE STAIRS to the bottom of the WOODEN STAIRS (again).
At the bottom of the WOODEN STAIRS (again): Get to the
Left side of the WOODEN STAIRS and reenter the Second
HALLWAY. Go back past Jeremys Old BEDROOM, the Second
BATHROOM, and the DARK ROOM to the closed GALLERY door.
Enter.
In the GARDEN: Go to the Statue of the Girl and the Goat.
Open/Search the dirt at the base of the Statue and take
the 3 Arrows. Back out of the room before the Spiders
get you. Go back to the bottom of the STONE STAIRS.
In the GALLERY: Face the Picture on the Left and Drop/Put
the Old Indian Cover. Turn and face down the GALLERY and
Use the Bow. Aim at the yellowish object (painting) at
the other end of the GALLERY. Shoot the painting (3 shots,
1 hit required -- Leave all unused arrows). Go to the
painting just shot and enter the single door on the Right,
Jeremys "new" BEDROOM.
In Jeremys "new" BEDROOM: Take the (false) Book.
Push the Clock aside. Open/Search the hole in the wall
to get a key (to Jeremys STUDY) and parchment. Read and
leave the parchment (The Creatures of the Night). Exit
back to the gallery and go Left to the double doors now
on your Left, the LIBRARY.
In the LIBRARY: Use the Lantern, enter and Drop/Put the
Lantern on the floor. Run to the Left and go Right, past
the secret door, when you cannot go any farther. In the
corner to the Right of the Secret Door, Put/Drop the (false)
Book in the Bookcase to trigger the mechanism. Go Left
and enter the SECRET ROOM. [OPTIONALLY: Open/Search the
LIBRARY for several Books to further explain the story
and give clues. Note: There are Books on both sides of
the desk. Caution: Reading one of the books makes you
go temporarily insane (costing life points) -- cool to
see though.] Exit through the closed set of double doors,
go downstairs, back to the bottom of the STONE STAIRS
(again).
In the SECRET ROOM: Take the Talisman. Open/Search the
Shelves to get 3 Daggers, Books, and Parchment. Stand
in the Center of the Pentacle on the floor to Read the
Yellow Book (De Vermis Mysteriis) without getting a broken
back. Leave all the Dagger BUT the Sinusoidal bladed one
(the curvy one) and leave all the books and parchment
once read. Use the remaining dagger on the Vagabond in
the LIBRARY. Leave the Dagger.
At the Bottom of the STONE STAIRS (again): Go Right
to the closed door, enter the KITCHEN.
In the KITCHEN: Take the Pot of Soup (Flesh actually)
from the Fireplace. Enter the Pantry by the Window and
prepare to kill another Zombie (rifle works well as does
the Sword...). Open/Search the Coal Pile for the Shoe
Box. Open/Search the Shoe Box for the Pistol, leave the
Empty Shoe Box. Take the Can of Oil in the corner, Use
the oil and leave the empty can. Use the Jug at the water
barrel. Go back in the KITCHEN and [OPTIONALLY: Open/Search
the Cupboards to find 2 Knives (not really needed)] enter
the other Pantry to the Right of the Cupboards and take
the Key and Open/Search the barrel to get a Biscuit Box.
Eat/Drink the Biscuit Box as needed to increase health
points, leave the Empty Biscuit Box. Go through the door
between the Counter and the Pantry and enter the DINING
ROOM through the closed door straight ahead.
In the DINING ROOM: Go immediately to the Table and
Drop/Put the Pot of Soup on the Table to "mesmerize"
the Zombies. Go through the single door to the PARLOR.
In the PARLOR: Go immediately to the Table, take the
Lighter, and Use the Jug of Water on the Ashtray (Cigars).
Open/Search the Cabinet by the Window to get a Record
and a Book. Read and leave the Book (Memories) and leave
the Record (Chopins Pothumous Opus 69 Nr 1). Use the Golden
Key (the one from Jeremys "new" BEDROOM) to
open the set of locked double doors to the Right and enter
Jeremys STUDY. Leave the Key to Jeremys Study.
In the STUDY: Open/Search the shelves in the corner passed
the Sword and Shield to get a Book and a Record (Saint-Saens
Dance of Death). Read and leave the Book (The Tale of
Captain Norton). Leave the STUDY and go through the set
of closed double doors in the PARLOR and cross the Third
HALLWAY to the LIVING ROOM. Note the front doors to the
Right -- leaving now is not a good idea! Enter the LIVING
ROOM.
In the LIVING ROOM: Use the Sword (from the Knight)
to kill the Pirate (Captain Norton). Take the key he had
and the book by the paintings on the floor. Read and leave
the Book (Demonia Particularis). Use the golden key from
the Pirate to open the locked set of double doors and
enter the DANCE HALL. Leave the Key to the Dance Hall.
In the DANCE HALL: Ignore the Record (J. Strausss Blue
Danube) on the stand to the Right. Use the Record (Saint-Saens
Dance of Death). Avoiding the dancers, take the Key from
the Mantle. Leave the Record and the Gramophone. Exit
back through the doors you came in and go back to the
Third HALLWAY.
In the Third HALLWAY: [OPTIONALLY: Go toward the STONE
STAIRS to the locked door on the Right. Use the Key (the
gray one) to enter the CELLAR.] Go through the PARLOR
to the STUDY (again).
In the CELLAR: Avoiding the Rats, take Some Bullets
from the Counter to the rear of the Stairs. [OPTIONALLY:
Open/Search for a Book on the far side of the CELLAR by
the Barrels. Read and leave the Book (The Trial of Captain
Pregzt).] [OPTIONALLY: Take the Block of Wood holding
the Barrels. Dont enter the cave this way -- bad idea.]
Go back upstairs, down the Third HALLWAY through the PARLOR
to the STUDY (again).
In the STUDY (again): Go to the Sword and Shield and
Put/Drop the Old Calvary Sabre to trigger the mechanism.
Go done the steps to the CAVES.
In the CAVES: Run across the Bridge. Go down the Tunnel
to the Left. At the Fork, Run from the Worm with a weapon
(Pistol is best) ready to quickly kill another Flying
Beast (2 shots required). Run to the Right of the closed
Stone Door and kill the Flying Beast. Continue down the
tunnel until the worm just appears in front of you and
quickly back up the tunnel. Go back to the formerly closed
Stone Door and enter. Jump down onto the Walkway and go
around to the Left. Jump (new Action) over the Bridge
and up onto the ledge. Go past the closed Stone Door on
the Right and kill the Creature on the Left. The Pistol
works best (2 shots required). Continue passed the Creature
to the Pillars. Kill the flying Creature (2 shots from
the Pistol) Jump from Pillar to Pillar to the other side.
If you fall, you can wade to through a tunnel to the Cavern
with the Walkway, just watch the Monsters. Go down the
tunnel to the fork and go Right to the cavern with the
Sabres and Skulls.
Go Right at a Sabre and Left at a Skull to the Chest.
Kill the Flying Creature as before if need be. Use the
fancy Key to open the Chest and get a Gem and a Book.
Read and leave the Book (A Pirates Log Book). Push the
Rock aside and enter the small Cavern behind the Chest.
Go through the Cavern and around the corner, jump down
and go past the closed Stone Door on the Left. Use the
Lantern (Use the Lighter if it needs to be lit and leave
the Wet Matchbox while you are at it) and enter the Maze.
Remember the closed Stone Door on the Left as soon as
you enter. If you dont see it go Right and turn Left when
you see it and start the following directions from there.
Go: Straight (as possible, ignoring little irregularities),
Right, Left, Right (only choice), Left, Left, Left (only
choice), Left (only choice), Right (only choice), Right
(only choice), Left (only choice), Straight (past a left
option), Left, Right (only choice), Left (only option),
Left, Right (only option), Straight (past a left option),
Right (only choice), Left, Left (only choice), Right to
the door and Put/Drop the Gem in the door. go through
into the Cavern and head for the Tree in the Center, avoiding
Fireballs and the Water Creatures while wading to the
Crypt/Altar in front of the tree. Take the Hook from the
Crypt/Altar.
Put/Drop the Talisman on the Crypt/Altar to stop the
Fireballs, but you must still avoid the Water Creatures.
Use the Lighter to relight the Lantern (if you are out
of oil at this point, you are in BIG trouble -- try again).
Throw the Lantern at the Tree. Follow instructions and
"GET OUT OF HERE!" Wade to the opposite platform
you entered on. Jump up and Use the Hook to open the Stone
Door. Go through and to the Left into the Maze and go
to the Stone Door to the Right and Use the Hook to open
it. Go through and to the Left, jumping down to the Walkway
and walk to the Left, Jumping the bridge, to the other
side. Jump up and go down the Tunnel, at the Fork, go
Left (toward you) at the Second Fork, go Right and out
into the CELLAR. Go up the Stairs and out by the STONE
STAIRS and down the Third HALLWAY and out the Front door.
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