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Note: This procedure involves editing a game file; create
a backup copy of the file before proceeding. Use a text
editor to edit the "options.ini" file in the
game folder. Add the following line to the file if it
does not exist, or edit the existing line to match:
SET DX_CONFIG_BULLET 100
This sets the amount of ammunition you get when you pick
it up. Usually, the game can set it to a maximum of x3.
Completion bonuses:
Successfully complete the game. Start another game and
enter the extra options menu to access new features.
A "Bullet Adjust" option can be set, allowing
the normal amount of ammunition found at a location to
be doubled or tripled.
A "Noise Effect" option can be toggled.
Another new option can be toggled, allowing scenes to
be viewed without distortion.
Additional riddle difficulty:
Successfully complete the game under the easy, normal,
and hard riddle difficulty settings. Select the hard riddle
difficulty again and begin a new game with a new combination
of riddles.
Reveal signs:
Unlock all five endings, then start a new game. All signs
will now be revealed.
Book Of Lost Memories:
Successfully complete the game. Start a new game and look
for the newspaper stand near the Texxon Gas Station. The
Book Of Lost Memories can be found inside.
Book Of The Crimson Ceremony:
This book can be found in the reading room on the second
floor of the "Nightmare" hotel.
Chain Saw:
Successfully complete the game under the normal difficulty
and normal riddle difficulty settings. Start a new game
to find the Chain Saw among logs before the cemetery.
To get the Chain Saw easier, complete the game under
the easy difficulty and easy riddle difficulty settings.
Get the "leaving" ending (where he leaves the
town with the girl). The Chain Saw will be located in
the section just after the first graveyard. You will hear
it, and it will be sawing away on some logs.
Dog Key:
Successfully complete the game with the "Rebirth"
ending. Start a new game and a dog house will now appear
near Jack's Inn and the gas station. Look inside the dog
house to find the Dog Key. It is used to open the observation
room in the ''nightmare'' hotel.
Hyper Spray:
Successfully complete the game two times. Start a new
game to find the Hyper Spray on the south side of the
motor home.
Obsidian Goblet:
Successfully complete the game. Start a new game and enter
the Historical Society building. The Obsidian Goblet can
be found on a shelf.
White Chrism:
Successfully complete the game. Start a new game to find
White Chrism vial in the kitchen of apartment 105 in Blue
Creek Apartments.
Introduction FMV sequence audio:
If you wait at the title screen for awhile, the introduction
FMV sequence will begin. In some scenes, there will be
no audio. Successfully complete the game one time and
the audio will be restored to those scenes.
Joke ending:
To view the sixth secret joke ending, use the Blue Gem
at Alternate Brook Haven Hospital's garden, the dock before
getting on the boat), and room 312 in the Lakeview Hotel.
Once you use it in room 312, the game will end and the
joke ending will appear.
Hint: Innocent Man riddle:
One of the rooms you will enter in the Labyrinth will
include six men that have been hung by the ceiling. Your
job is to free the innocent man in the group. In easy
riddle mode, the innocent man will always be, "The
Kidnapper". In normal riddle mode, the innocent man
will always be, "The Arsonist". In hard riddle
mode, the innocent man will always be ,"The Counterfeiter".
Once you find out who the innocent man is, pull the corresponding
empty noose in the second room to release the body. In
his place, the Key Of The Persecuted will be on the floor
below.
Hint: Box combination:
When you get almost to the end of the hospital area and
go down in the elevator, you will get a call on the radio.
It is game show which will ask three questions. You must
go to the third floor storeroom to get your prize. The
combination to the box is 3 1 3. Note: This is for the
easy and normal difficulty setting.
Hint: Hidden skulls in picture:
Go to room 307 in "Wood Side Apartments". On
the third floor is a picture on the wall. Press Action
and the message "There's a painting hanging on the
wall. It looks like a landscape of this area." will
appear. Look at the picture to see two skulls on the side
of the mountains.
Hint: Picture on floor:
After the Angela scene in the Blue Creek Apartment Building,
and after you get the knife, there is a picture on the
floor in the middle of the room.
Hint: Defeating Eddie:
In the first battle, equip your rifle and as soon as you
get the chance, shoot him four times. He will run away.
Follow him into the next room. Get far away from him and
just keep shooting until he dies. If he gets in close,
run away and shoot him. If done correctly, he should be
locked in between shots and you will not get hit.
Use the following trick to kill Eddie with one or two
hits. This works for both rounds with Eddie. Get next
to him, take out the Great Knife and slice away. If you
hit him, he should die in one hit. If not, attack him
again. After he gets hit, blood flies everywhere.
Hint: Defeating the Doorman/Angela's Papa Boss:
Obtain the Great Knife (very big sword), in the labyrinth
(from the room protected by the pyramid head enemy). Start
the Boss battle by immediately pausing game play. Go to
the menu and equip the Great Knife. Hold down Ready Attack
before the menu screen disappears, and press Attack as
hard as possible. If done correctly, you will do your
fierce sword attack, and since it requires about two and
a half seconds to complete by the time you swing you will
have hit the Doorman. Now that it is stunned, just tap
Attack to do the lesser swing and kill the Boss. If it
does not, just swing the necessary amount of times, and
it will die quite easily.
Hint: Defeating double pyramid head enemies:
Use the following trick for a quick and easy way to defeat
the two pyramid head enemies at the end of the hotel.
This will allow you to defeat them without using any health
or ammunition. First, enter the room and start running
around it counterclockwise. Let them get fairly close
to you and then quick spin around backwards and equip
the Great Knife. However, you have to make sure that James
is directly next to the wall (with the wall on his left
and the pyramid heads attacking from the right). Use the
low swinging attack. Since James swings the knife from
right to left, the knife will hit them a second time as
it bounces off the wall. Keep swinging and they should
not even be able to hit you.
Hint: Killing enemies:
When you encounter an enemy, try and get fairly close
to it. When it attacks, quickly side step out of the way.
Then, face the enemy and attack it with the board with
a nail in it. Most of the early enemies you encounter
have a slow reaction time after they attack and can easily
be taken down with the board and nail. :Note: This is
only recommended for use with those types of enemies and
should not be used when facing later enemies.
To easily kill a normal monster, shoot it until it falls
down, then run up and press Action. James will kick or
step on the monster and it will die.
Hint: The "Maria" ending:
In this ending, James walks to Rosewater Park, and finds
Maria staring out into the water. They greet each other,
and James tells Maria that he likes her, and wants to
be with her.
Hint: The "Leave" ending:
In this ending, James is kneeling down beside Mary's deathbed,
and is explaining why he killed her. Then, the ending
shows James and Laura leaving Silent Hill through the
cemetery while Mary's voice is heard, reading her letter
to James.
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