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Press [Tab] key to bring down the console and
then type:
god - God mode
fly - Fly mode
walk - Walk mode
ghost - Walk through walls
loaded - All weapons and ammo
allammo - All ammo
allweapons - All weapons
skipmatch - Win current Match
slomo # - Sets the speed of the game (1 = normal, -1 =
cool, 0.5 = slow, 2 = fast, etc...)
behindview 1 - Changes to third person View (0 to turn
it off)
invisible 1 - Invisibility (0 to turn it off)
amphibious - Underwater breathing
summon <item> - Summons an item (see the list below)
stat fps - Display FPS
stat net - Display network status
stat all - Show all stats
jumpmatch # - Jump to a specific match on the ladder
changesize #.# - Change the size of the player
lockcamera - Toggle locking the camera
freecamera 1 - Unlink the camera rotation from the actor
(0 to turn it off)
viewself 1 - Reset the camera to view the player (0
to turn it off)
viewbot - Cycle the camera Through the viewable Bots
viewflag - View the actor currently carrying the Flag
viewplayer <player> - Change the camera view to
the Given Player
viewactor <actor> - Change the camera view to the
given actor
viewclass <class> - Change the camera view to the
given class
killviewedactor - Kill the actor the camera is currently
Viewing
avatar <class> - Possess a pawn of the given class
summon <object> - Summon the given object
setcameradist #.# - Set the distance of the camera
setgravity #.# - Change the gravity
setjumpz #.# - Change the jump height
setspeed #.# - Multiply the player water and ground speed
with the number given
listdynamicactors - Output all dynamic actors to the log
file
freezeframe #.# - Pause the game for the given duration
setfogr #.# - Set red color of fog
setfogg #.# - Set green color of fog
setfogb #.# - Set blue color of fog
setflash #.# - Set the duration a screen flash takes to
fade away
causeevent <event> - Trigger the given event
logscriptedsequences - Toggle logging for all scripted
sequences
killpawns - Kill all actor pawns except the player
killall <class> - Kill everything of the given class
killallpawns <class> - Kill all pawns of the given
class
playersonly - Toggle the level to a players only level
cheatview <actor> - Toggle the view to the given
actor
writetolog - Write the string "NOW!" to the
game log
reviewjumpspots <option> - Test jumping where option
is transloc, jump, combo or lowgrav.
add bots # - Add indicated number of bots
suicide - Commit suicide
open <IP address or map name> - Connect to server
or load map
stat none - Disable statistics display
stat all - Display all statistics
stat game - Display game statistics
killbots - Kill all bots
exit or quit - Quit the game
disconnect - Quit the server you are connected to
demorec <filename> - Record demo
brightness # - Set brightness
contrast # - Set contrast
fov # - Set FOV
gamma # - Set gamma
cdtrack # - Set CD track music track
musicorder # - Set song intensity (0-3)
pausesounds - Silence
unpausesounds - Resume sounds
stopdemo - Stop recording current demo
togglefullscreen - Toggle full screen and windowed mode
confighash - View configuration information
mem stat - View memory status
Item List: xeffects.tankvictim, xweapons.ioncannon, xeffects.newioneffect,
xeffects.shark, xweapons.redeemeer projectile, xweapons.grenade,
vehicles.bulldog
Map List: BR-Anubis, BR-Bifrost, BR-Disclosure, BR-IceFields,
BR-Skyline, BR-Slaughterhouse, BR-TwinTombs, CTF-Chrome,
CTF-Citadel, CTF-December, CTF-Face3, CTF-Geothermal,
CTF-Lostfaith, CTF-Magma, CTF-Maul, CTF-Orbital2, DM-Antalus,
DM-Asbestos, DM-Compressed, DM-Curse3, DM-Flux2, DM-Gael,
DM-Inferno, DM-Insidious, DM-Leviathan, DM-Oceanic, DM-Phobos2,
DM-Plunge, DM-Serpentine, DM-TokaraForest, DM-TrainingDay,
DOM-Core, DOM-OutRigger, DOM-Ruination, DOM-ScorchedEarth,
DOM-SepukkuGorge, DOM-Suntemple. Plus, there is a vehicle
demo map for mod makers to use as a demo of how to implement
vehicles. It is appropriately called: VehicleDemo.ut2
Adrenaline Combos
When you get 100 adrenaline points, you can activate a
combo (aka special move). They expire after a short time
and then you have to gather more adrenaline to do another
one. If you have an inverse mouse set, you may need to
try reversing the order of the commands, ie - instead
of Fwd, Fwd, Back, Back try Back, Back, Fwd, Fwd:
Berserk - Forward, Forward, Back, Back
Health Booster - Back, Back, Back, Back
Invisibility - Left, Left, Right, Right
Speed Booster - Forward, Forward, Forward, Forward
Double jump - Jump, then jump again at the top of the
first jump.
Double dodge - Double tap Strafe Left or Right, Forward
or Backward.
Dodge Jump - Perform dodge, then jump before you land.
Wall Jump - Run along a wall and jump into it. Press jump
and opposite strafe when you hit the wall.
Lift Jump - When very close to the top of a lift, jump
and you'll get more speed.
Shield Jump - Charge up the primary fire mode of the shield
gun, look towards the floor and release. After the kickback,
jump again to pull off the shield jump.
Double Dodge and Double Jump can be particularly useful
for climbing rocks and slanted walls that might otherwise
seem to steep. Simply try double dodging or double jumping
forward as you face upwards against the wall or rocks
in front of you. You can double jump to get to high areas
and jump over large holes and gaps that might otherwise
be too long for a single jump to get past. For example,
in the Bombing Run game, when you deliver the ball into
the ring, you must Double Jump in order to reach the ring
barrier and get 7 points. You can shoot it into the ring
for 3 points if you wish to score lower but not have to
respawn.
Unlock All Skins
Open the UT2003.ini file (with notepad) from the System
directory of your game folder and add the following lines
to the end:
[XInterface.Tab_PlayerSettings]
bUnlocked=True
bTDMUnlocked=True
bDOMUnlocked=True
bCTFUnlocked=True
bBRUnlocked=True
Get the Redemeer and the Ion Gun in the demo
Edit the user.ini in the ut2003 system folder and set
the following line:
Z=set XWeapons.Rocketlauncher FireModeClass class'XWeapons.RedeemerFire'
| set XWeapons.RedeemerFire AmmoClass Class'XWeapons.RocketAmmo'
or to use the Guided Redeemer, use:
Z=set XWeapons.Rocketlauncher FireModeClass class'XWeapons.RedeemerFire'
| set XWeapons.RedeemerGuidedFire AmmoClass Class'XWeapons.RocketAmmo'
or use this to get Redeemer's Gun model, too:
Z=set XWeapons.RocketLauncherPickup PickupMessage You
got the Redeemer | set XWeapons.RocketLauncher FireModeClass
Class'XWeapons.RedeemerFire' | set XWeapons.RocketLauncherPickup
StaticMesh StaticMesh'WeaponStaticMesh.RedeemerPickup'
| set XWeapons.RedeemerFire AmmoClass Class'XWeapons.RocketAmmo'
| set XWeapons.RocketLauncher Mesh SkeletalMesh'Weapons.Redeemer_1st'
| set XWeapons.RocketLauncher AttachmentClass Class'XWeapons.RedeemerAttachment'
'Z' being a random key that's not assigned. After that
you can use the rocket launcher to shoot Redeemer ammo,
you just have to hit whatever key you assigned it to before
using the weapon. Enter ** summon xweapons.ionpainter
** during the game and - et voila - you can mark a spot
to be hit by the satellite weapon. (NOTE: I don't know
if you have to include the asterisks or not, I'm not at
home , thus couldn't try it out myself yet.)
HINTS
Hidden vehicle demo map
A hidden vehicle demo map can be found in the "\ut2003\maps"
folder. Play it and hit the switch on the ground. A giant
car that shoots rockets will fall from the sky. Note:
Type use at the console window when standing next to the
car. You will be able to drive it.
Hidden announcer message
In the video options menu, turn every option to its highest
value. The announcer will say "Holy shit".
Phrase on Redeemer Rocket
To see the phrase on a Redeemer Rocket, get one, fire
the rocket, and enable the playersonly. This will freeze
the rocket. Walk up to the rocket and you can read the
phrase "Swallow This!" on it. You do not have
to worry about getting too close to it. Since the Redeemer
Rocket is something that you fired, it cannot harm you
while airborne, unless it hits a wall or person close
to you.
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