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Police locker combination:
When entering the Police Station and going into the door
in the top left corner you will reach a room with zombies.
After killing them, enter the next room, which contains
the lockers. Once there, go to the other side to find
a locker with a light on it. The game will prompt for
a code. The code is "0131", "0513",
or "0114". Capcom made Resident Evil 3 hard
to cheat by making the combinations for the lockers and
locations of items in different numbers and locations.
Do things differently in each game and you will get a
different game each time it is played.
Grenade launcher:
Use the S.T.A.R.S Card in the computer in the main entrance
of the Police Station. When you get the S.T.A.R.S Emblem
Key, go to the S.T.A.R.S Office. When you are in the office,
go to the big locker next to the out-of-commission message
receiver. Open the locker and you will get a Grenade Launcher.
Some people may find the Magnum in the big locker. In
this situation, the Grenade Launcher may be found in the
Sub-Station.
Vaccine medium combination:
One of the combinations when making the vaccine medium
in the hospital is 2 and B.
Killing Nemesis:
If you can, try and kill(disable) Nemesis at every opportunity
you get. Every time you manage to kill him, he will drop
an item for you. The items he drops are as follows.
1st time : Eagle part A
2nd time : Eagle part B
3rd time : 1st Aid Kit
4th time : M37 part A
5th time : M37 part B
6th time : 1st Aid Kit
7th time : Unlimited Ammo Kit
The Eagle parts combine to form the Eagle 6.0 handgun.
It fires 9mm bullets and has a chance of causing a "critical"
hit. This "critical" hit will kill any non-boss
opponent with one shot, but it happens randomly.
The M37 parts combine to form the M37 Western Custom
Shotgun. This is a shotgun a little bigger than a pistol
and has a very good rate of fire. It only stores 6 shots
of 12 gauge, but is still a very good gun.
The Unlimited Ammo Kit can be combined with any weapon
in your arsenal to give it unlimited ammo (duh). I suggest
combining it with the Magnum.
Mercanary Mode:
Beat the game on hard and you'll get mercenary mode.
Explosive stuff:
During the game you will see sticks of dynomite strapped
to the walls, or oil drums lying around. Usually there
are a lot of monsters by them. When you see them, press
L2 and X and it will aim to the objects and blow it and
all of the monsters around it into bits. Just don't get
too close to the explosive, or you will blow up.
Boutique Key:
Beat the game once on either difficulty and after the
credits, you will get a key for the boutique in the first
street in the beginning of the game. When you go inside
you can change your clothes to Regina's from Dino Crisis,
or Jill's blue clothes from the first game.
Get the STARS card:
When you first encounter Nemesis outside the police station,
choose to fight the monster. Then run to brad's body and
search him for the card case. Check the item and you will
get a STARS card. You can use that in the computer in
the main hallway for the safe code
Get the Rocket Launcher:
To get the rocket launcher, you must first defeat nemesis
in the garbage disposal area to get the card key, then
take the facility key to the machine that is next to the
place where you put in the water sample. Use the facility
key in the ultraviolet ray machine and it will put codes
on it. You can the return to the room with the steam coming
out of the pipes and go on the elevator. Use the facility
key at the door at the end and you will get the Rocket
Launcher
Find hostages:
In the mini-game mercanaries you must save 6 hostages.
1 - Dario Russo - He's in the gas station.
2 - Woman - She is in the upstairs room of the press office.
3 - Brad - In the basement of the restaurant.
4 - Officer Branaugh - He's in the area where you find
the fuse.
5 - Umbrella team member - in the area where you find
the oil additive.
6 - Umbrella team member - in the bar.
Get the Chronos key:
To get the chronos key you must combine the chronos chain
and winder key.
Starting the trolley:
The oil additive needed to start the trolley is located
in a locked store room inside the sales office. To unlock
it, pick up the flashy remote on a desk to turn on a TV.
You will see a commercial about some product from Umbrella
Corp. Make note of what the product is. Here are some
that you might come accross: Safsprin, Adravil, Aquacure.
Go to the nearby computer where Carlos just shot his zombied
friend. You will be prompted for a password. Type in the
name of the product. The store room is now unlocked.
Design Chronos Gear:
Combine the Gold Gear from the Clock Goddess Puzzle with
the Silver Gear. The Chronos gear is used to activate
clock bells. Insert it into the bell mechanism on the
third floor of the Clock Tower.
Solve Clock Goddess Puzzle:
The starting time on the clock is random and the goal
of the puzzle is to get the clock to 12. The way the puzzle
works is each ball has a different value, the Crystal
ball is worth +1, the Obsidian Ball is worth +2, and the
Amber Ball is worth +3. Placeing the balls in the past
makes them negative(-1,-2,-3), palceing them in the present
leaves their value the same(+1,+2,+3), and placeing then
in the future doubles their value(+2,+4,+6). Since the
puzzle is random you just need to do the math. Example:
if the clock reads 5:00 you need to advance the clock
7 hours there for you place the Amber ball in the future(+6),
the Obsidian ball in the present(+2), and the Crystal
in the past(-1). This gives you 7 hours and the clock
then strikes midnight. Again I say that the puzzle is
randomized and will not always be on 5:00 o'clock so you
just need to do the simple math to solve the puzzle.
Infinite Money Trick:
Use this method to get all the infinite-ammo weapons and
infinite weapons pack. In the mercinary mode go to the
area with the dumpster and the hop skotch paintings (the
one right behind the bar.) Go up the steps and take a
right. You will then go north until you get to the fork.
Go through the door and you will be in the deadend alley
that is boarded up by red and white boards. This can be
done with all 3 mecinaries. There are three dogs here.
First kill 2 dogs immediately. Then lure the remaining
dog to where the boards are stacked up. Climb up onto
the boards. Go to the opposite end and watch as the dog
makes attempts to jump at you. Take a small step forward
and press R1 right before he jumps. Your character will
jump backwards and get a dodge bonus. Immediately after
the character dodges, press R1 again to pick up a combo
for your dodge bonus. Repeat this process to rack up tons
of money and time. It takes time, but it is sure worth
it.
Mixing Gun Powder:
(Note: Additional mixing instructions are found within
the game file on mixing.)
66 Handgun bullets * -- Gun Powder BBA
55 Handgun bullets * -- Gun Powder AAA
40 Shotgun shells -- Gun Powder AAB
35 Handgun bullets -- Gun Powder AA
30 Shotgun shells -- Gun Powder BBB
24 Magnum rounds -- Gun Powder CCC
18 Shotgun shells -- Gun Powder BB
15 Handgun bullets -- Gun Powder A
10 Acid rounds -- Gun Powder BC
10 Cold rounds -- Gun Powder CC
10 Fire rounds -- Gun Powder AC
10 Grenade rounds -- Gun Powder C (mix A with B)
7 Shot Gun Shells -- Gun Powder B
* Concocting large amounts of Handgun ammo wastes time,
which affects your final grade.
Max grenade launcher ammo glitch:
With this code you can put more than 6 rounds into your
grenade launcher at once. If you have 6 fire rounds in
your grenade launcher, and you have 138 regular rounds
in your item box, combine the ammo onto the grenade launcher
with the fire ammo in it (it works with any ammo as long
as the two are different) and the 6 fire ammo should be
in your item box and the 138 in your gun! No reloading.
Misc hints:
The shotgun can be your best friend against normal zombies.
When they come in small numbers or single file, aim and
wait until they are almost on you and fire once for an
instant, brain-exploding head shot, or aim straight at
a group to hit a wide spread of targets.
Don't be afraid to run away very fast, especially when
you're low on ammo or when you're facing Nemesis in the
earlier parts of the game. Hand-to-hand combat with the
knife against the undead is never a good idea.
The Magnum almost always unleashes an instant-death head
shot on zombies, but the ammo for it is scarce most of
the way, so it pays to save it for later.
Because you get branching choices for certain events,
always pay attention to your environment for clues to
how the choices might lead; they inevitably trigger an
FMV sequence that shows Jill escaping in the fashion you
selected. Most of the time, the outcomes are predictable,
and usually your choice doesn't particularly matter to
the rest of the game.
Epilogues:
Successfully complete the game under the hard difficulty
setting to unlock Epilogues. Epilogues are a short diary
description of each character in the entire Resident Evil
series which describes what happened with that specific
person after their adventure. Getting better ratings can
unlock the other epilogues. There are eight total Epilogues
that can be unlocked.
Medical locker combination:
To get the combination to the medical locker in the hospital,
go to the room next to that room. Check the dead body
in the corner to find one of the following combinations:
"513", "101", "498", or
"517".
Magnum:
Go directly to the Evidence Room in the Police Station.
Go to the number-based lock with the S.T.A.R.S Emblem
Key. Use one of the following three passwords: "0131",
"4011", or "4312". You will receive
the Emblem Key. Go to the locker in the S.T.A.R.S Office.
Open the locker to get a Magnum.
Water combination code:
At the water sample machine near the dead factory, enter
"1 Right" for A, "3 Right" for B,
and "4 Left" for C. That should unlock half
of the lock to the door next to the elevator.
Music Box code:
One of the codes for the music box in the top or the tower
is Down, Up, Up, Down, Down, Up.
Run on one foot:
When running, quickly and repeatedly tap Square. Jill
will run on one foot, and her other foot will never touch
the ground.
Saving Ammo:
In the begining Brad will get attack by a zombie in the
BAR. He will throw him and the zombie will come back at
him. Jill will run over, You will take control. DON'T
help brad kill the zombie. You will save 5 to 7 shots
if you don't shoot. That is where you save ammo.
Jill's diary:
To get Jill's Diary (a file), collect all thirty files
in the game in order. Then the first file (Instructions
Manual, blue) will become Jill's Diary.
Barry Burton ending:
The only way to see Barry is if ending B is unlocked.
To get this ending the following two points must be done:
The Trolley: Jump out the window:
Fighting Nemesis Type B on the bridge: Jump off.
After the jump off decision, the final area of the game
will take a somewhat different path. You will have to
fight off Nicholai in a chopper. It is recommended that
you bring a Magnum and Grenade Launcher (or Rocket Launcher
if it has been found). You can also choose to negotiate
with him.
Enhanced Weapons/Ammo:
When creating ammo with the reloading tool, save enough
gunpowder to mix up the same type of ammo eight times.
On the eighth time, the game will prompt "Do you
want to create the enhanced ammo?". Select "Yes".
This ammo is more powerful, may have slightly different
effects, and once loaded into a weapon will change it
into an "enhanced weapon". Once you have loaded
a weapon with enhanced ammo, do not reload it with regular
ammo. You can only create two types of enhanced ammo:
9mm handgun bullets and shot gun shells. Also, do not
combine enhanced ammo with regular ammo.
Make your own shotgun:
In order to make a shotgun you must have gunpowder BBB,
grenade rounds, and the mixing tool. Mix gunpowder BBB
with the grenade rounds to make shotgun parts. Next, mix
the shotgun parts with the mixing tool to make the shotgun.
The three jewels in the clock tower:
When you enter the room in the clock tower with the three
statues holding trays, take the obsidian, crystal, and
amber jewels from them. There are three clocks on the
wall besides the two dead bodies. Going from left to right,
place the amber jewel in the first tray, the obsidian
jewel in the middle tray, and the crystal jewel in the
third tray. The middle clock will open and you will get
a gold gear. Combine it with the silver gear and place
it in the slot on the third floor.
Easiest way to get all epilogues:
first complete the game as quickly as possible don't fight
the nemesis just RUN for the exit once you have completed
it you will get an epilogue two or three costume and more
importantly the mercenaries game then use mihail to get
unilimted ammo assault rifle and the rocket launcher.now
have some fun and just work your way through with that
lot you can kill the nemesis in two hits (anyone of his
mutations apart from the last one!!!!) then it will tak
time but it will be extremly easy.
Save ammo:
When you get the shotgun and the lighter oil run to the
other which is near the entrance to the bar there are
three zombies and two that are eating you don't need to
shoot them just run past them this is another place to
save ammo.
To earn the extra game: the mercenaries:
You have to complete the game one´s, save it and
after that reload it. you wil now se a creen giving you
4 options: start game
continue
the mercenaries
epilogue
1. wen you take the first option you will start a new
game. resident evil 3 nemisis is made in a way that you
will have an easyer game every time you finish it and
start a new one from the same save (of corse you should
have played well cause if you played a bad game it will
be harder to finish it the next time).
2. wen you take the second option you will continue your
game if you saved it, starting from this save.
3. the mercenaries is an extra game that you ern if you
finish the main game ones. if you choose this option you
will end up in a menu giving you 4 options again. in this
particular order
the mercenaries = starts extragame
status = alows you to buy things
options = enters the options menu
exit = exits the extra game menu
4. epilogue is an option that is granted to you if you
finish the game ones. if you choose this you will end
up in a menu giving you 8 drawings. everytime you finish
the game you will be awarted a new drawing witch you can
enlarge and reed. you get the pictures is the following
order.
Jill Valentine
Chris Redfield
Barry Burtun
Leon S. Kennedy
Claire Redfield
Cherry Birkin
Ada Wong
Hunk
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