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Extra options:
In the Options screen, press L1, L2, R1, or R2.
NEXT FEAR MODE
When you have completed the game once, the Next Fear mode
becomes available. You can now pick up additional weapons
using your completed save game position.
Hints:
Hospital doors:
In the third floor of hospital area are two doors with
three panels of push buttons over each one. Read the two
pictures at the far end of the room. Use the "Camera"
that you already should have found on each of the pictures.
This will reveal the necessary pattern(s) that need to
be re-drawn on the push-button panels. This opens the
respective door and allows the game to proceed.
Hyper Blaster:
The Hyper Blaster is obtained by unlocking the UFO ending,
detailed below. Note: Channeling stone shows up on the
Game Ending screen, not this weapon. The channeling stone
is another possible item (in the convenience store in
Next Fear mode if the game is completed with a Good+ rating).
To get the UFO ending with it (and subsequently the Hyper
Blaster immediately in the Next Fear mode), use the item
at these locations:
Old Silent Hill: On the roof of the Alternate School
Alternate Central Silent Hill: Right outside the hospital
before fighting the Moth/Adul Grub.
Resort Area: Norman's Motel, in front of the apartments
Alternate Resort Area: On the bridge of the boat.
Alternate Resort Area: Roof of lighthouse.
Zodiac Room:
In the room with the Zodiac Signs, click the digit according
to the amount of limbs in the picture (from left to right;
Sagitarrius:6, Taurus:4, Gemini:8).
Unlocking the Grim Reaper's door:
To unlock the Grim Reapers door in "nowhere",
type ALERT on the panel next to the door.
Saving Cybil Bennet on the carousel:
Walk up to Cybil at the very start of the fight, while
your energy is full. She should slap you. Immediately
after she slaps you, splash her with the "red liquid"
to save her, saving valuable time. Note: The red liquid
is found in the "normal" hospital, on the floor
next to the administrator's desk.
Getting the katana:
Complete the game with the good ending to receive the
katana. Save, then begin the game again. Play through
until reaching the first house that was entered in old
Silent Hill. Go to the door that was previously locked
in the hallway to find the katana. Completing the game
with the good ending will also allow access to the channeling
stone.
Bathroom teleporters in school:
Enter and exit the girl's bathroom in the second part
of the school (through the clock tower). The game will
transport your character to the second floor bathroom,
which is closed off (along with the men's second floor
bathroom) from the rest of the second floor hallway. There
are two boxes of handgun ammunition and one box of shotgun
shells in the second floor men's bathroom. After collecting
them, enter and exit the girl's bathroom on that floor
to return to the first floor.
Telling Dr. Kaufmann about drugs:
When you are doing the things that Kaufmann left in the
pool hall, go to the Indian Runner Store, enter the combination
(0473). and go inside. Move around the counter, stand
in front of the white drawer, and press X. Answer "Yes"
to open it. Go all the way back behind the counter. Use
the "Safe Key" on the safe that is down by your
feet. It will open, and reveal three bags of drugs. You
can not take them. Talk to Kaufmann to mention them to
him.
Nurse Center puzzle:
You must solve a puzzle to open a door. The door itself
has four open slots and four full slots.
[1] [white] [2]
[black] [orange-red]
[3] [purple] [4]
Clues to solve the puzzle can be found in the
poem:
clouds flowing over a hill
sky on a sunny day
tangerines that are bitter
lucky four-leaf-clover
violets in the garden
dandelions along a path
unavoidable sleep time
liquid flowing from a slashed wrist
The red block goes in slot one, the blue block goes in
slot two, the yellow block goes in slot three, and the
green block goes in slot four.
Hyper blaster:
If you have Konami's old game gun plug it in to controler
port 2 before you start the game. Load up the game, in
your inventory you will now have the hyperblaster. NOTE:
To use it it's almost better to have two players one to
control the gun and one to control Harry.
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