FINAL FANTASY X ABILITIES LIST
Blind Attack:
Puts target enemy in "darkness" condition for 3 turns
(5 MP)
Blind Buster:
It is more efficient than "Blind Attack," but its
duration is only 1 turn (10 MP)
Silence Attack:
Puts target enemy in "silence" condition
for 3 turns (5 MP)
Silence Buster:
It is more efficient than "Silence Attack," but its
duration is only 1 turn (10 MP)
Sleep Attack:
Puts target enemy in "sleep" condition for 3 turns
(5 MP)
Sleep Buster:
It is more efficient than "Sleep Attack," but its
duration is only 1 turn (10 MP)
Delay Attack:
The enemy can't move for a certain amount of time (8 MP)
Delay Buster:
The enemy can't move for a long time (18 MP)
Zombie Attack:
Puts target enemy in "zombie" condition (10 MP)
Penalty 3:
Puts target enemy in "sleep," "silence,"
and "darkness" conditions for 3 turns (24 MP)
Power Break:
Reduces the attack power of target enemy (8 MP)
Magic Break:
Reduces the magical power of target enemy (8 MP)
Armor Break:
Reduces the physical defense of target enemy (12 MP)
Mental Break:
Reduces the magical defense of target enemy (12 MP)
Mug:
Steals an item from target enemy while attacking (10 MP)
Quick Trick:
After attacking the enemy, the order of turns changes (12 MP)
Special Abilities:
Steal:
Steals an item from target enemy
Use:
You can use different items to attack enemies
Flee:
With this command you escape from battle
Pray:
Recovers HP of all party members
Encourage:
Raises attack power and physical defense of all allies
Aim:
Hit% of all party members is increased
Concentration:
Magical power and magical defense of all party members is increased
Abandon:
Raises evade rate of all party members
Good Fortune:
Raises party members' luck. Hit%, evade rate and critical hit%
is increased.
Misfortune:
Decreases party members' luck. Hit%, evade rate and critical
hit% goes down.
Dragon Sword:
Player absorbs HP and MP of target enemy.
In the case of Kimari, he can learn the abilities of the enemy
with this command.
Protect:
Protects an ally from physical attack of the enemy
Iron Wall:
While defending, you cover an ally from the attack of the enemy.
Throw Gil:
Damages the enemy depending the amount of gil you throw
Threaten:
Stops the enemy for a certain amount of time (12 MP)
Taunt:
You call the enemy to attack only the ally that uses this command
(4 MP)
Entrust:
The overdrive gauge of an ally can be given to another character
(8 MP)
Mimic:
An imitation of the previous action is done by the player (except
summon spells and overdrives). (28 MP)
Magic Combo:
It allows the player to do a magic spell twice.
Bribe:
The enemy goes if you give it certain amount of gil.
White Magic
Cure:
Recovers HP (4 MP)
Cura:
Recovers HP (more than Cure) (10 MP)
Curaga:
Recovers HP (more than Cura) (20 MP)
Esuna:
Recovers from any status abnormalities (except "zombie,"
"death," "berserk") (5 MP)
Libra:
Information about target enemy is displayed (1 MP)
Bafire:
You gain protection against fire attacks (2 MP)
Bathunder:
You gain protection against thunder attacks (2 MP)
Bawater:
You gain protection against water attacks (2 MP)
Bacold:
You gain protection against ice attacks (2 MP)
Raise:
Recovers party member from "death" status (18 MP)
Araise:
Recovers party member from "death" status with full
HP (60 MP)
Haste:
Target ally becomes faster (8 MP)
Hastega:
All party members become faster (30 MP)
Slow:
Target enemy becomes slower (12 MP)
Slowga:
All enemies become slower (20 MP)
Shell:
The magical defense of target ally is increased (10 MP)
Protes:
The physical defense of target ally is increased (12 MP)
Reflect:
Reflects all magic sent to you by the enemy (14 MP)
Dispel:
Removes all spells from target enemy or ally (12 MP)
Regen:
The HP of target ally is recovered a little each turn (40 MP)
Holy:
The enemy is attacked by a saint magical power (85 MP)
Rerise:
Prevents target ally from "death" status (it revives
whenever it is defeated) (97 MP)
Black Magic
Fire:
Damages the enemy with a fire attack (4 MP)
Fira:
Damages the enemy with a fire attack (more powerful than Fire)
(8 MP)
Firaga:
Damages the enemy with a fire attack (more powerful than Fira)
(16 MP)
Thunder:
Damages the enemy with a thunder attack (4 MP)
Thundara:
Damages the enemy with a thunder attack (more powerful than
Thunder) (8 MP)
Thundaga:
Damages the enemy with a thunder attack (more powerful than
Thundara) (16 MP)
Blizzard:
Damages the enemy with an ice attack (4 MP)
Blizzara:
Damages the enemy with an ice attack (more powerful than Blizzard)
(8 MP)
Blizzaga:
Damages the enemy with an ice attack (more powerful than Blizzara)
(16 MP)
Water:
Damages the enemy with a water attack (4 MP)
Watara:
Damages the enemy with a water attack (more powerful than Water)
(8 MP)
Wataga:
Damages the enemy with a water attack (more powerful than Watara)
(16 MP)
Bio:
Damages the enemy and inflicts a poison effect in it (10 MP)
Gravity:
Reduces 3/4 of enemy's HP (32 MP)
Death:
Kills instantaneously an enemy (low hit%) (20 MP)
Drain:
Absorbs enemy's HP (you gain the amount of HP absorbed) (12
MP)
Aspel:
Absorbs enemy's MP (you gain the amount of MP absorbed) (- MP)
Flare:
Inflicts damage to an enemy with a non-atribute magical power
(54 MP)
Ultima:
Inflicts damage to all enemies with a non-atribute magical power
(90 MP)
AUTOMATIC ABILITIES
Physical Attack +3%
Physical attack damage is increased 3%
Physical Attack +5%
Physical attack damage is increased 5%
Physical Attack +10%
Physical attack damage is increased 10%
Physical Attack +20%
Physical attack damage is increased 20%
Magical Attack +3%
Magical attack damage is increased 3%
Magical Attack +5%
Magical attack damage is increased 5%
Magical Attack +10%
Magical attack damage is increased 10%
Magical Attack +20%
Magical attack damage is increased 20%
HP +5%
Increases total hit points by 5%
HP +10%
Increases total hit points by 10%
HP +20%
Increases total hit points by 20%
HP +30%
Increases total hit points by 30%
MP +5%
Increases total magic points by 5%
MP +10%
Increases total magic points by 10%
MP +20%
Increases total magic points by 20%
MP +30%
Increases total magic points by 30%
BATTLE
See through
The HP of the enemy is indicated
Penetration
Can damage "armored" enemies
Attack first
You can attack first in battle
Preemptive
Probability of preemptive attacks raises
Bafire in crisis
When a character has low HP, "Bafire" is automatically
activated
Bathunder in crisis
When a character has low HP, "Bathunder" is automatically
activated
Bawater in crisis
When a character has low HP, "Bawater" is automatically
activated
Bacold in crisis
When a character has low HP, "Bacold" is automatically
activated
Shell in crisis
When a character has low HP, "Shell" is automatically
activated
Protect in crisis
When a character has low HP, "Protect" is automatically
activated
Reflect in crisis
When a character has low HP, "Reflect" is automatically
activated
Haste in crisis
When a character has low HP, "Haste" is automatically
activated
Regen in crisis
When a character has low HP, "Regen" is automatically
activated
Drive in crisis
When a character has low HP, his/her overdrive gauge fills faster
Auto Reflect
You are always in "Reflect" condition during battle
Auto Shell
You are always in "Shell" condition during battle
Auto Protect
You are always in "Protect" condition during battle
Auto Haste
You are always in "Haste" condition during battle
Auto Regen
You are always in "Regen" condition during battle
Auto Potion
When a character has low HP, he/she automatically uses a potion
Auto ST Recovery Medicine
Whenever a character has an abnormal status, he/she automatically
uses a status recovery item
Auto Phoenix
When an ally is in "death" status, Phoenix Tail is
automatically used
Counter
Counter attacks the attack of an enemy
Evade Counter
Whenever you evade the attack of an enemy, your character attacks
Magical Counter
Counter attacks the magical attack of an enemy
Magical Booster
You spend more MP whenever you use magic, but its power is increased
MP Consume 1/2
Command abilities MP consumption is reduced by a half
MP Consume 1
Command abilities MP consumption is reduced to only 1 MP
AP X 2
You get 2 times the AP normally gained in battle
AP X 3
You get 3 times the AP normally gained in battle
Medicine Knowledge
The effect of all healing items is doubled when used
Regen in crisis
When a character has low HP, "Regen" is automatically
activated
Drive to AP
You get more AP instead of the acummulation of the overdrive
gauge
Double Drive
The quantity of the overdrive gauge is doubled
Triple Drive
The quantity of the overdrive gauge is triplicated
Gil X 2
The gained amount of Gil in battle is duplicated
Rare Item acquisition
The chances of stealing rare items are increased
Only Rare Item
Only steals rare items
Walk HP recovery
When you are walking, a little amount of hit points are recovered
successively
Walk MP recovery
When you are walking, a little amount of magic points are recovered
successively
No encounters
You stop encountering the enemies
Capture
You capture the enemy each time you kill it
ELEMENTAL
Flame attack
Your physical attack also damages the enemy with a fire attack
Thunder attack
Your physical attack also damages the enemy with a thunder attack
Water attack
Your physical attack also damages the enemy with a water attack
Ice attack
Your physical attack also damages the enemy with an ice attack
Fire damage 1/2
The fire damage done by the enemy is cut by 1/2
Thunder damage 1/2
The thunder damage done by the enemy is cut by 1/2
Water damage 1/2
The water damage done by the enemy is cut by 1/2
Ice damage 1/2
The ice damage done by the enemy is cut by 1/2
No flame damage
The fire damage done by the enemy is reduced to 0
No thunder damage
The thunder damage done by the enemy is reduced to 0
No water damage
The water damage done by the enemy is reduced to 0
No ice damage
The ice damage done by the enemy is reduced to 0
Flame absorb
You recover HP from damage dealt by fire attacks
Thunder absorb
You recover HP from damage dealt by thunder attacks
Water absorb
You recover HP from damage dealt by water attacks
Ice absorb
You recover HP from damage dealt by ice attacks
STATUS CHANGE
Darkness attack
Can put an enemy in "darkness" condition each time
you attack
Silence attack
Can put an enemy in "silence" condition each time
you attack
Sleep attack
Can put an enemy in "sleep" condition each time you
attack
Poison attack
Can put an enemy in "poison" condition each time you
attack
Stone attack
Can put an enemy in "petrify" condition each time
you attack
Death attack
Can kill the enemy instantaneously each time you attack
Zombie attack
Can put an enemy in "zombie" condition each time you
attack
Slow attack
Can put an enemy in "slow" condition each time you
attack
Renewed Darkness attack
Can put an enemy in "darkness" condition each time
you attack (at a higher rate than "darkness attack")
Renewed Silence attack
Can put an enemy in "silence" condition each time
you attack (at a higher rate than "silence attack")
Renewed Sleep attack
Can put an enemy in "sleep" condition each time you
attack (at a higher rate than "sleep attack")
Renewed Poison attack
Can put an enemy in "poison" condition each time you
attack (at a higher rate than "poison attack")
Renewed Stone attack
Can put an enemy in "petrify" condition each time
you attack (at a higher rate than "stone attack")
Renewed Death attack
Can kill the enemy instantaneously each time you attack (at
a higher rate than "death attack")
Renewed Zombie attack
Can put an enemy in "zombie" condition each time you
attack (at a higher rate than "zombie attack")
Renewed Slow attack
Can put an enemy in "slow" condition each time you
attack (at a higher rate than "slow attack")
Darkness defense
Sometimes you gain protection against attacks that cause "darkness"
condition
Silence defense
Sometimes you gain protection against attacks that cause "silence"
condition
Sleep defense
Sometimes you gain protection against attacks that cause "sleep"
condition
Poison defense
Sometimes you gain protection against attacks that cause "poison"
condition
Stone defense
Sometimes you gain protection against attacks that cause "stone"
condition
Death defense
Sometimes you gain protection against attacks that cause instantaneous
death
Zombie defense
Sometimes you gain protection against attacks that cause "zombie"
condition
Slow defense
Sometimes you gain protection against attacks that cause "slow"
condition
Confusion defense
Sometimes you gain protection against attacks that cause "confusion"
condition
Berserk defense
Sometimes you gain protection against attacks that cause "berserk"
condition
Full Darkness defense
You gain full protection against attacks that cause "darkness"
condition
Full Silence defense
You gain full protection against attacks that cause "silence"
condition
Full Sleep defense
You gain full protection against attacks that cause "sleep"
condition
Full Poison defense
You gain full protection against attacks that cause "poison"
condition
Full Stone defense
You gain full protection against attacks that cause "darkness"
condition
Full Death defense
You gain full protection against attacks that cause instantaneous
death
Full Zombie defense
You gain full protection against attacks that cause "zombie"
condition
Full Slow defense
You gain full protection against attacks that cause "slow"
condition
Full Confusion defense
You gain full protection against attacks that cause "confusion"
condition
Full Berserk defense
You gain full protection against attacks that cause "berserk"
condition