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FINAL FANTASY 7
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FINAL FANTASY X
FINAL FANTASY X1
FINAL FANTASY X2






FINAL FANTASY X ABILITIES LIST

Blind Attack:
Puts target enemy in "darkness" condition for 3 turns (5 MP)

Blind Buster:
It is more efficient than "Blind Attack," but its duration is only 1 turn (10 MP)

Silence Attack:
Puts target enemy in "silence" condition for 3 turns (5 MP)

Silence Buster:
It is more efficient than "Silence Attack," but its duration is only 1 turn (10 MP)

Sleep Attack:
Puts target enemy in "sleep" condition for 3 turns (5 MP)

Sleep Buster:
It is more efficient than "Sleep Attack," but its duration is only 1 turn (10 MP)

Delay Attack:
The enemy can't move for a certain amount of time (8 MP)

Delay Buster:
The enemy can't move for a long time (18 MP)

Zombie Attack:
Puts target enemy in "zombie" condition (10 MP)

Penalty 3:
Puts target enemy in "sleep," "silence," and "darkness" conditions for 3 turns (24 MP)

Power Break:
Reduces the attack power of target enemy (8 MP)

Magic Break:
Reduces the magical power of target enemy (8 MP)

Armor Break:
Reduces the physical defense of target enemy (12 MP)

Mental Break:
Reduces the magical defense of target enemy (12 MP)

Mug:
Steals an item from target enemy while attacking (10 MP)

Quick Trick:
After attacking the enemy, the order of turns changes (12 MP)

Special Abilities:
Steal:

Steals an item from target enemy
Use:
You can use different items to attack enemies

Flee:
With this command you escape from battle

Pray:
Recovers HP of all party members

Encourage:
Raises attack power and physical defense of all allies

Aim:
Hit% of all party members is increased

Concentration:
Magical power and magical defense of all party members is increased

Abandon:
Raises evade rate of all party members

Good Fortune:
Raises party members' luck. Hit%, evade rate and critical hit% is increased.

Misfortune:
Decreases party members' luck. Hit%, evade rate and critical hit% goes down.

Dragon Sword:
Player absorbs HP and MP of target enemy.
In the case of Kimari, he can learn the abilities of the enemy with this command.

Protect:
Protects an ally from physical attack of the enemy

Iron Wall:
While defending, you cover an ally from the attack of the enemy.

Throw Gil:
Damages the enemy depending the amount of gil you throw

Threaten:
Stops the enemy for a certain amount of time (12 MP)

Taunt:
You call the enemy to attack only the ally that uses this command (4 MP)

Entrust:
The overdrive gauge of an ally can be given to another character (8 MP)

Mimic:
An imitation of the previous action is done by the player (except summon spells and overdrives). (28 MP)

Magic Combo:
It allows the player to do a magic spell twice.

Bribe:
The enemy goes if you give it certain amount of gil.

White Magic
Cure:

Recovers HP (4 MP)

Cura:
Recovers HP (more than Cure) (10 MP)

Curaga:
Recovers HP (more than Cura) (20 MP)

Esuna:
Recovers from any status abnormalities (except "zombie," "death," "berserk") (5 MP)

Libra:
Information about target enemy is displayed (1 MP)

Bafire:
You gain protection against fire attacks (2 MP)

Bathunder:
You gain protection against thunder attacks (2 MP)

Bawater:
You gain protection against water attacks (2 MP)

Bacold:
You gain protection against ice attacks (2 MP)

Raise:
Recovers party member from "death" status (18 MP)

Araise:
Recovers party member from "death" status with full HP (60 MP)

Haste:
Target ally becomes faster (8 MP)

Hastega:
All party members become faster (30 MP)

Slow:
Target enemy becomes slower (12 MP)

Slowga:
All enemies become slower (20 MP)

Shell:
The magical defense of target ally is increased (10 MP)

Protes:
The physical defense of target ally is increased (12 MP)

Reflect:
Reflects all magic sent to you by the enemy (14 MP)

Dispel:
Removes all spells from target enemy or ally (12 MP)

Regen:
The HP of target ally is recovered a little each turn (40 MP)

Holy:
The enemy is attacked by a saint magical power (85 MP)

Rerise:
Prevents target ally from "death" status (it revives whenever it is defeated) (97 MP)

Black Magic
Fire:
Damages the enemy with a fire attack (4 MP)

Fira:
Damages the enemy with a fire attack (more powerful than Fire) (8 MP)

Firaga:
Damages the enemy with a fire attack (more powerful than Fira) (16 MP)

Thunder:
Damages the enemy with a thunder attack (4 MP)

Thundara:
Damages the enemy with a thunder attack (more powerful than Thunder) (8 MP)

Thundaga:
Damages the enemy with a thunder attack (more powerful than Thundara) (16 MP)

Blizzard:
Damages the enemy with an ice attack (4 MP)

Blizzara:
Damages the enemy with an ice attack (more powerful than Blizzard) (8 MP)

Blizzaga:
Damages the enemy with an ice attack (more powerful than Blizzara) (16 MP)

Water:
Damages the enemy with a water attack (4 MP)

Watara:
Damages the enemy with a water attack (more powerful than Water) (8 MP)

Wataga:
Damages the enemy with a water attack (more powerful than Watara) (16 MP)

Bio:
Damages the enemy and inflicts a poison effect in it (10 MP)

Gravity:
Reduces 3/4 of enemy's HP (32 MP)

Death:
Kills instantaneously an enemy (low hit%) (20 MP)

Drain:
Absorbs enemy's HP (you gain the amount of HP absorbed) (12 MP)

Aspel:
Absorbs enemy's MP (you gain the amount of MP absorbed) (- MP)

Flare:
Inflicts damage to an enemy with a non-atribute magical power (54 MP)

Ultima:
Inflicts damage to all enemies with a non-atribute magical power (90 MP)


AUTOMATIC ABILITIES

Physical Attack +3%
Physical attack damage is increased 3%
Physical Attack +5%
Physical attack damage is increased 5%

Physical Attack +10%
Physical attack damage is increased 10%

Physical Attack +20%
Physical attack damage is increased 20%

Magical Attack +3%
Magical attack damage is increased 3%

Magical Attack +5%
Magical attack damage is increased 5%

Magical Attack +10%
Magical attack damage is increased 10%

Magical Attack +20%
Magical attack damage is increased 20%

HP +5%
Increases total hit points by 5%

HP +10%
Increases total hit points by 10%

HP +20%
Increases total hit points by 20%

HP +30%
Increases total hit points by 30%

MP +5%
Increases total magic points by 5%

MP +10%
Increases total magic points by 10%

MP +20%
Increases total magic points by 20%

MP +30%
Increases total magic points by 30%


BATTLE
See through
The HP of the enemy is indicated
Penetration
Can damage "armored" enemies

Attack first
You can attack first in battle

Preemptive
Probability of preemptive attacks raises

Bafire in crisis
When a character has low HP, "Bafire" is automatically activated

Bathunder in crisis
When a character has low HP, "Bathunder" is automatically activated

Bawater in crisis
When a character has low HP, "Bawater" is automatically activated

Bacold in crisis
When a character has low HP, "Bacold" is automatically activated

Shell in crisis
When a character has low HP, "Shell" is automatically activated

Protect in crisis
When a character has low HP, "Protect" is automatically activated

Reflect in crisis
When a character has low HP, "Reflect" is automatically activated

Haste in crisis
When a character has low HP, "Haste" is automatically activated

Regen in crisis
When a character has low HP, "Regen" is automatically activated

Drive in crisis
When a character has low HP, his/her overdrive gauge fills faster

Auto Reflect
You are always in "Reflect" condition during battle

Auto Shell
You are always in "Shell" condition during battle

Auto Protect
You are always in "Protect" condition during battle

Auto Haste
You are always in "Haste" condition during battle

Auto Regen
You are always in "Regen" condition during battle

Auto Potion
When a character has low HP, he/she automatically uses a potion

Auto ST Recovery Medicine
Whenever a character has an abnormal status, he/she automatically uses a status recovery item

Auto Phoenix
When an ally is in "death" status, Phoenix Tail is automatically used

Counter
Counter attacks the attack of an enemy

Evade Counter
Whenever you evade the attack of an enemy, your character attacks

Magical Counter
Counter attacks the magical attack of an enemy

Magical Booster
You spend more MP whenever you use magic, but its power is increased

MP Consume 1/2
Command abilities MP consumption is reduced by a half

MP Consume 1
Command abilities MP consumption is reduced to only 1 MP

AP X 2
You get 2 times the AP normally gained in battle

AP X 3
You get 3 times the AP normally gained in battle

Medicine Knowledge
The effect of all healing items is doubled when used

Regen in crisis
When a character has low HP, "Regen" is automatically activated

Drive to AP
You get more AP instead of the acummulation of the overdrive gauge

Double Drive
The quantity of the overdrive gauge is doubled

Triple Drive
The quantity of the overdrive gauge is triplicated

Gil X 2
The gained amount of Gil in battle is duplicated

Rare Item acquisition
The chances of stealing rare items are increased

Only Rare Item
Only steals rare items

Walk HP recovery
When you are walking, a little amount of hit points are recovered successively

Walk MP recovery
When you are walking, a little amount of magic points are recovered successively

No encounters
You stop encountering the enemies

Capture
You capture the enemy each time you kill it


ELEMENTAL
Flame attack
Your physical attack also damages the enemy with a fire attack
Thunder attack
Your physical attack also damages the enemy with a thunder attack

Water attack
Your physical attack also damages the enemy with a water attack

Ice attack
Your physical attack also damages the enemy with an ice attack

Fire damage 1/2
The fire damage done by the enemy is cut by 1/2

Thunder damage 1/2
The thunder damage done by the enemy is cut by 1/2

Water damage 1/2
The water damage done by the enemy is cut by 1/2

Ice damage 1/2
The ice damage done by the enemy is cut by 1/2

No flame damage
The fire damage done by the enemy is reduced to 0

No thunder damage
The thunder damage done by the enemy is reduced to 0

No water damage
The water damage done by the enemy is reduced to 0

No ice damage
The ice damage done by the enemy is reduced to 0

Flame absorb
You recover HP from damage dealt by fire attacks

Thunder absorb
You recover HP from damage dealt by thunder attacks

Water absorb
You recover HP from damage dealt by water attacks

Ice absorb
You recover HP from damage dealt by ice attacks


STATUS CHANGE
Darkness attack
Can put an enemy in "darkness" condition each time you attack
Silence attack
Can put an enemy in "silence" condition each time you attack

Sleep attack
Can put an enemy in "sleep" condition each time you attack

Poison attack
Can put an enemy in "poison" condition each time you attack

Stone attack
Can put an enemy in "petrify" condition each time you attack

Death attack
Can kill the enemy instantaneously each time you attack

Zombie attack
Can put an enemy in "zombie" condition each time you attack

Slow attack
Can put an enemy in "slow" condition each time you attack

Renewed Darkness attack
Can put an enemy in "darkness" condition each time you attack (at a higher rate than "darkness attack")

Renewed Silence attack
Can put an enemy in "silence" condition each time you attack (at a higher rate than "silence attack")

Renewed Sleep attack
Can put an enemy in "sleep" condition each time you attack (at a higher rate than "sleep attack")

Renewed Poison attack
Can put an enemy in "poison" condition each time you attack (at a higher rate than "poison attack")

Renewed Stone attack
Can put an enemy in "petrify" condition each time you attack (at a higher rate than "stone attack")

Renewed Death attack
Can kill the enemy instantaneously each time you attack (at a higher rate than "death attack")

Renewed Zombie attack
Can put an enemy in "zombie" condition each time you attack (at a higher rate than "zombie attack")

Renewed Slow attack
Can put an enemy in "slow" condition each time you attack (at a higher rate than "slow attack")

Darkness defense
Sometimes you gain protection against attacks that cause "darkness" condition

Silence defense
Sometimes you gain protection against attacks that cause "silence" condition

Sleep defense
Sometimes you gain protection against attacks that cause "sleep" condition

Poison defense
Sometimes you gain protection against attacks that cause "poison" condition

Stone defense
Sometimes you gain protection against attacks that cause "stone" condition

Death defense
Sometimes you gain protection against attacks that cause instantaneous death

Zombie defense
Sometimes you gain protection against attacks that cause "zombie" condition

Slow defense
Sometimes you gain protection against attacks that cause "slow" condition

Confusion defense
Sometimes you gain protection against attacks that cause "confusion" condition

Berserk defense
Sometimes you gain protection against attacks that cause "berserk" condition

Full Darkness defense
You gain full protection against attacks that cause "darkness" condition

Full Silence defense
You gain full protection against attacks that cause "silence" condition

Full Sleep defense
You gain full protection against attacks that cause "sleep" condition

Full Poison defense
You gain full protection against attacks that cause "poison" condition

Full Stone defense
You gain full protection against attacks that cause "darkness" condition

Full Death defense
You gain full protection against attacks that cause instantaneous death

Full Zombie defense
You gain full protection against attacks that cause "zombie" condition

Full Slow defense
You gain full protection against attacks that cause "slow" condition

Full Confusion defense
You gain full protection against attacks that cause "confusion" condition

Full Berserk defense
You gain full protection against attacks that cause "berserk" condition

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