| TIPS: - Conserve your ammo,
always sneak attack (stab a target before they spot you)
when you get the opportunity, it has the added benefit of
providing water. - Conserve your water, do not heal up (backspace)
when you are only at 10% damage, you will still use as much
as 25% of your water to heal. Wait until you are at 25%
damage or worse, otherwise you will run out of water quickly.
- Do not use peeking around corners to check out whether
or not a guard is in the next room or hall, you will be
spotted if the guard is looking in your direction. Instead,
move Paul close to the corner (without touching it or exposing
yourself) and move the camera angle (using the mouse) until
you get a clear view of the hall or room. This will allow
you to plan your attacks. Continue to use peeking around
corners if you must get in a gunfight since the wall will
provide cover for Paul. - When you run out of ammo and you
cannot sneak attack a guard, run up to the guard and allow
him to hit you until you are below 20% hit points (the health
bar will turn red). Left click rapidly while under fire
and eventually Paul will use the voice to paralyze the guard.
Left click with the knife again to neutralize the target
and take his water. This is the only way to finish a mission
when you have used up all your ammo, and it is only available
once Paul has been tested by Alia, after his mission to
destroy the harvester. - The best way to move Paul around
is by changing your perspective with the mouse and pressing
the up arrow key to make him walk in the direction you are
looking. - There is no way to skip cut scenes.
SOLUTION:
The House of Atreides (Training Mode):
Simply follow the onscreen instructions and reference
your manual to familiarize yourself with the game controls.
This proto-mission is fairly straightforward but there
are a couple of tricky parts that might confuse some players.
If at any time it seems like the instructions for the
next step of the mission are not being given, move Paul
around a bit in his environment, this will trigger the
next message. After you kill the first guard you must
open the main door using a lever on the wall to his right.
Once you proceed through the main door you will be given
a laser gun, it takes four shots a piece to kill the guards
on this level. Target by holding the right button on your
mouse, fire using the left button. After killing the second
guard you will find a control panel to his right, the
code for this panel is displayed high on a wall to the
right of the panel. The code is: (buttons numbered from
left to right 1,2,3,4) top row 2, top row 2, bottom row
3, top row 1, top row 1. Proceed through the open door
and kill the two remaining guards using the gun you have
picked up. To exit this board you will need to pick up
a keycard dropped by the final guard. Simply walk over
it to pick it up, then approach the card slot and press
enter twice. Exit through the final door.
The Great Erg:
You will find the thumper to the right of the crashed
thopter, simply walk over it to pick it up and return
to speak to Jessica. After a cut scene head for the rock
arch in the distance walking over the curved, bright sandy
path, avoid the dark spice areas if you can, but you will
have to cross them at least once, generating another cut
scene. In the cave yet another cut scene informs you of
a worm's approach. Follow the wall to the right and you
will find an opening, approach it to drop down. During
the worm chase you will not be able to control your perspective
with the mouse. You must run away from the worm by pressing
the down arrow key. Search for the bright sandy areas
and avoid the dark spice areas (you will have to press
the right and left arrow keys occasionally to keep on
the correct path and search for a way across dark areas).
The correct path will require that you briefly cross the
dark spice areas three times. The correct path takes a
south southwesterly direction, very gradually moving Paul
toward the bottom left side of the screen. It may take
you several times to get through this sequence, it can
be confusing, so Good Luck.
Afterward in the Sietch:
Exit the briefing room and go to the right to find Chani
in her lab. Talk to her to get the Krys knife. Head back
the way you came and go straight toward the main hall,
go up the stairs at the back of the hall and you will
find Baren behind a counter, talk to him to get the SOS
jammer. Head back to Stilgar in the briefing room, talk
to him and select "...take part in guerrilla attack...".
At this point you will receive a projectile pistol.
The Harkonnen Harvester:
Follow the rock wall to the right to the bottom of the
hill. The two guards there can be neutralized with your
Krys knife. Before you get to the harvester you will want
to carefully maneuver Paul though the rocky outcroppings
searching for guards. Do not get to close to the harvester
until these guards are eliminated, and do not walk in
dark spice areas since these define the limits of the
environment. There are a total of 5 other guards spread
out in this area. Kill them with sneak attacks if you
can, but if you have to use your projectile pistol remember
that bald guards take only two shots to kill, and masked
guards take three. When you approach the front of the
Harvester you will see two guards in front of the ramp,
and one above it. Stand back and target them one at a
time with your pistol and take them out. Heal up and walk
up the ramp and to the left, you will find projectile
pistol ammo. Go back to where you killed the guard at
the top of the ramp and you will find a ladder, approach
it and press enter. At the top of the ladder head to the
right of the door toward the console and you will automatically
plant the SOS jammer. Head to the far right of this platform
and drop down from the open ledge. Head to the left and
in the distance you will see two guards on a platform,
you will have to shoot them both 3 times. Maneuver up
and down on the platforms until you find the blue distiller,
heal up then pick it up. Move Paul around to the front
of the guard platform and climb up. Head left up the ramp,
turn left at the top, approach the door and press enter.
At this point you only have 10 minutes to complete the
next part of this mission. Open the door to your right
and neutralize the guard on the other side. Take the next
left and quickly neutralize the guard in this hall. Rapidly
switch weapons to the projectile pistol (using Ctrl or
the wheel of your mouse), and shoot the guard at the far
end of the hall. Turn left and head down the ramp. Turn
right and neutralize the guard there. Turn right up the
other ramp and go left through the doorway. To your right
on a platform is a guard, shoot him three times. To the
left of the stairs is a distiller, heal and pick it up.
Go up the stairs, switch to your Krys and open the door,
quickly neutralize the guard on the other side and switch
to your pistol, shoot the remaining guard 4 times. Beside
the guard you just killed are two green screens with the
same code displayed on each, write it down. Activate the
switch between the two screens. Exit the room, go down
the steps and turn left, go to the end of the hall and
turn left, then turn left into a new hallway. Run to the
far side of the hall and pick up the projectile ammo,
then quickly turn and shoot the two guards (that rush
in behind you) two times each. Go through the door to
the nozzle room and turn right, neutralize the guard in
the second nozzle room. There are 6 switches, one beside
each nozzle, shut each one down, this will activate a
red light and alarm siren, don't worry, you have killed
all the guards at this point. Exit the room and go left,
take the next right, then turn right again and go through
the doorway at the end of the hall. Turn left and open
the door, you will see a control panel, type in the code
you copied down earlier, the correct sequence is (buttons
numbered from left to right 1,2,3,4) bottom row 3, top
row 1, bottom row 1, bottom row 4, top row 4. Exit the
room and go right through the doorway, then go right down
the ramp and approach the door in front of you, press
enter.
Afterward in the Sietch:
Speak with Chani in her lab. Speak to Baren
and get the Maula pistol (this is a very nice weapon that
kills any guard with 1 shot, but it only has three charges
per mission and no extra ammo). Exit to the main hall
and go left down the steps, turn left and enter a new
room where Alia waits. Speak to her, during her test,
left click and acquire the voice and the data card. Speak
to Stilgar again and select "Time to accompany Chani..."
Liet Kynes's Secret:
This level suffers from an extreme lack of ammunition,
conserve carefully and remember to use the voice trick
(see TIPS) when you have no ammo left and an enemy has
spotted you. From where you enter turn left and go forward
until you see a doorway on the left wall, rush around
the corner and you might be able to surprise the patrolling
guard, if not it will take three projectile pistol shots
to kill him. DO NOT go further down this hall, turn around
and go left, back down the hall in the direction of the
stairs. At the top of the stairs is another patrolling
guard (blue/red guards take 3 projectile shots to kill).
Turn right at the top of the stairs and go down a long
hall, make a left at the end of it and you will see an
elite guard who takes 5 projectile shots to kill. Continue
toward the couch and turn left. Head down the hall and
a cut scene occurs by the glass wall. Afterward, continue
the way you were going past the wall and turn left, go
down the steps, open the door and enter the room, another
cut scene occurs. Press the switch on the console to your
left, it opens a door to the right of the console, neutralize
the guard on the other side. Turn around and reenter the
room, turn left and open the remaining door. Proceed down
the steps and kill the elite guard with 5 shots. Destroy
the red cylinder by approaching it and pressing enter.
A cut scene tells you that the scientist is on his way.
Quickly turn around, head back to the switch room and
turn right, then make a quick left, and then another left.
In this hall there are two randomly patrolling guards
you may be able to surprise or you may have to fight.
Head up the stairs, turn right, head to the end of the
hall, turn left, then left again by the sofa, and enter
the room behind the glass wall. Head down the red steps
and turn left and face the console where the planetologist
was working, approach it and press enter twice. Exit the
room, turn left, then right by the sofa, then right again
down the long hall, left down the stairs and left at the
end of the hall near the door where you entered this mission.
At the end of this hall to the right is a guard standing
watch, and depending on the timing a guard on patrol may
be there or nearby, you will probably have to shoot both.
Continue down this hall until you come to an intersection
and turn right, proceed up the stairs until you reach
a long hallway with one side made up of open windows,
there will probably be a guard on patrol in this hall
you will have to kill. In the center of the hall, turn
right and kill the elite guard in front of the door, then
open it and enter Kyne's office. Go to the desk and face
the computer screen, press enter twice, a code will appear
on the screen, write it down and the access the control
panel on the left wall behind the computer screen. The
code is (buttons numbered from left to right 1,2,3,4)
top row 4, bottom row 1, bottom row 4, bottom row 2, top
row 1. Enter the door that has just opened and follow
the tunnel to the plant room, turn right, and then make
an immediate left into the viewing room. Heal and pickup
the distiller, then look out through the glass and you
will see a switch in front of you, activate it, a cut
scene will show the plants being destroyed. Exit this
room and bear to the left following the tunnel to a closed
door, activate the switch next to it and neutralize the
guard on the other side. Turn left and go all the way
down the stairs, you will encounter yet another patrolling
guard. On the ground floor, ignore the first left and
take the second, it will be a staircase with a large door
behind it, open it and go through. Head right and follow
the platform, kill the guard there and enter the room
behind him, heal and take the blue distiller there. Walk
to the opposite side of the platform where the second
guard station is and kill the guard there, then enter
his room. On the left side of the wall is a hard to spot
switch, which will turn off the defense system and allow
the thopter you are about to steal to escape. Leave the
room, turn left and make a quick left down the steps.
Hopefully you will still have a Maula charge or two left,
kill the guard at the bottom the steps. If you have run
out of ammo you will find a projectile pistol by the cargo
crates if you make an immediate right at the bottom of
the steps. Neutralize the remaining guard at the bottom
of the thopter ramp and climb aboard. Afterward in the
Sietch: Speak to Chani, Speak to Baren. To the right of
Baren you will find Harah, speak to her to get Harkonnen
armor you will need for the next mission. Return to Stilgar
and select "Heading for the Shield Citadel."
The Guild Payment:
On this mission you will have no water, so be careful
not to take damage. You start the mission with a chance
of being targeted by a bald guard in a guard post to your
right, if he has detected you target and shoot him, but
if you are lucky you can neutralize him instead. From
this point on, unless otherwise stated, all the guards
you encounter will not be hostile, you should take them
out strategically. From the entrance go straight to the
end of the hall and turn left. Before you reach the end
of it you will encounter a patrol, neutralize him. Enter
the courtyard and proceed to the far left, climb the steps
and speak to the helpful guard there, then neutralize
the poor guy. Turn around and head to the center of the
courtyard, turn left and pass through the red beam door,
a cut scene illustrates your acceptance to this area of
the base. Follow the hall to the cargo room and take the
door to the right. Follow this hall to the factory room.
Go to the platform where two guards are standing near
one another (do not kill them) and look at the conveyor
belt. You will see a display terminal with a code on it,
write it down, this is the green code. Turn right and
you will see a ladder, go up and then left. At the end
of this area to the left is a ladder down, go down and
head to the opposite side of this path, you will see a
blue conveyor belt terminal, copy the code displayed on
it, this is the blue code. Return to the cargo room and
head through the door on your right. You will see a cut
scene with two pilots speaking. Head right, then left
down the staircase and across to the opposite wall, turn
left and you will see a guard and a door, neutralize him
and open the door. In this room is a special control panel,
activate it and enter the green code (buttons numbered
from left to right 1,2,3,4) bottom row 2, top row 4, bottom
row 3, top row 4, top row 1. You should have noticed that
the light next to the panel turned from red to green,
approach it and press enter. Turn around and head to the
opposite side of the thopter landing area and go through
the green beam door. Follow this hall to a junction and
turn right. There is a guard here to be neutralized. Your
goal in this area is to get 2 pass cards carried by the
pilots. There are two ways this sequence could work: 1)
Head to the end of the hall and turn left, you will see
a room with a glass wall and a door to the right, go through
it and you are in a room with three guards, to your right
is a table and on it is the first pass card, approach
it to automatically pick it up. If it is not there proceed
to sequence 2, but if you have it exit this room, turn
left, then right, then right again and go up the walkway.
There are two bedrooms and two guards in this area. Wait
for them to move apart and neutralize each. The one dressed
as a pilot will drop the other pass card, pick it up and
head back to the control panel. 2) If the card is not
on the table it is in the possession of the pilot walking
around in this room. Approach him and neutralize him,
pick up the pass card he drops. The other two guards start
firing, use your Maula weapon to take them out quickly.
Exit this room, turn left, then right and then right again
up the ramp. There are two bedrooms in this area, and
two guards, ignore them and proceed to the back bedroom.
In the far left hand corner of this room the pass card
can be found on the floor, pick it up and return to the
control panel. Back at the control panel enter the blue
code (buttons numbered from left to right 1,2,3,4) bottom
row 2, top row 3, bottom row 3, top row 3, top row 1,
and change your armor color to blue. Head left up the
ramp to a pass card terminal to the right of a door. Approach
it, press enter, select the magnetic pass, press enter,
then exit the door, bear right and head up the stairs
to the tower pass card terminal. Approach it, press enter
twice, go through the now open door and into the elevator.
When it reaches the top of the tower, exit and turn right,
you will see four sets of beams. Approach them carefully,
stay to the left and use your mouse for perspective on
their movement. The first two may be dodged easily, just
time it right. The third one does not move, and it is
too low to walk under. Press flat against the wall to
your left, then roll under the beam as you were taught
in the training course (hold arrow key left, then press
enter). The fourth beam is a faster version of the second,
be careful. Head through the door and bear left, open
the door at the end of this hall. You will enter a room
with four pillars, turn right and walk around the outside
path counter-clockwise to pick up some projectile ammo.
Cross to the closed door and open it, proceed down the
hall, open the second door and approach the terminal,
an automatic cut scene provides you with a data crystal.
Turn around and head back to the pillar room, before you
arrive select your projectile pistol. When you enter the
room an automated defense unit will come to life and start
to attack you if it spots you. Stay out of the way of
the red beam it projects. Maneuver around it and target
it from its sides or from behind (aiming for the blue
boxes), never from the front. Keep moving and circling
it. It will take 10-20 projectile shots to disable it
depending on how lucky a shot you are. Eventually it will
start to smoke and shut down. Exit the tower the same
way you came in, cross the courtyard to the opposite side
and proceed through the blue beam door. Bear left and
follow the path. There are two guards in this area that
must be neutralized. At the top of the ramp, turn left
and look around, you will find a closed door, go through
to a narrow hall. Before you reach the end of it you will
spot a guard through the doorway, target him with your
Maula and shoot him before you enter the room. When you
enter you will see a guard blocking the way in front of
you, neutralize him. A weak bald guard behind him will
have to be taken out with 2 projectile shots. Proceed
down the ramp and turn left at the bottom. Among the crates
you will find laser gun ammo. Head straight to the back
of this room and turn right. Go through the massive door
and follow the path to a lift. Approach the control panel
and press enter. When the lift reaches the top turn right
and open the door with an H on it. There are two elite
guards here who, if they spot you, will fire on you. If
you have Maula ammo left use it on them, if not, you will
probably have to fight them (5 projectile shots or 10
laser shots apiece to kill). Turn left and cross the docking
ramp and enter the elevator. When you exit, turn right
and open the closed door on the right. Approach the guild
member (who sounds like Stephen Hawking and is dressed
as a clown) and press enter. A series of cut scenes will
occur. The rest is easy, retrace your steps to the door
where you entered the mission and approach it. Afterward
in the Sietch: Head to the main room, turn right and go
up the stairs, turn right abruptly and you will see Jessica
next to Alia, give Jessica the data crystal by speaking
to her. Go to Baren and speak with him to get the radar
jammers. Return to Stilgar and select "Let's get
Chani..."
The Smuggler's Camp:
This is the longest (and most challenging/most
irritating) mission in the game. From where you start
follow the cliff left and spy through the cave opening.
You will see two guards, neutralize the one on the right,
then switch to the projectile pistol and kill the other
guard with 5 shots. Do not allow any of the guards on
this mission to get away, they will activate an alarm
that will sound through most of the mission and will drive
you nuts. Turn right and enter the circular enclosure
where there is a radar station, approach it and press
enter twice to deactivate the 1st of 6 stations. Exit
the enclosure and bear right, pass into a tunnel and follow
it to a large open area with two guards patrolling on
the ground and 3 patrolling on the ledge above them. You
must carefully time your moves to avoid being spotted
by any of these guards, your objective is to get to the
next tunnel on the right wall without being spotted, if
you are you have got to deal with the guards quickly before
they activate an alarm. It takes 5 projectile and 10 laser
shots to kill the guards on this mission, so it is best
to move undetected in this situation. Once you are through
the doorway, follow the next tunnel to another clearing,
there is a bunker here with a guard patrolling in and
around it neutralize him and then enter the radar station
area across from the bunker and deactivate the 2nd of
6 stations. Exit the enclosure and bear right, pass through
the tunnel to a stack of crates. If you moved undetected
you will spot 1-2 guards around the bridge behind the
crates, time your attack well and you can take one or
both out with your knife. If you were spotted at any point
this area will have 5 guards in it and you must overcome
them strictly with gunfire. Afterward cross the bridge
and deactivate the 3rd of 6 radar stations. To its right
is the next tunnel you must follow until you arrive at
a garage. Head left through the door (Note: There is a
special raised walkway you can access from this room that
acts as a short cut through this section, but the chance
of being spotted using it is too great for me to recommend
it here). Follow the hall and you will arrive at the raised
ledge you spotted earlier, if you were undetected, there
will be 3-4 guards in this area you can take out with
a combination of neutralization and gunfire. Turn left
and you will find some laser ammo then bear to the right
from where you entered the ledge and you will find the
4th of 6 radar stations, deactivate it. Turn around and
go right, turn the next corner and you will see yet another
tunnel, follow it to a small cavern with a door to the
left, go through. There is a junction here with a long
ramp down, check carefully by adjusting your perspective
and you will see a patrol, time it right and you can neutralize
him. Head down the ramp and turn the corner, you will
spot another guard to take out, behind him is a bunker
with some laser ammo, pick that up and go back up the
ramp, turn right and follow the path around to another
bridge and some crates. There is a patrol here to be neutralized.
Cross the bridge and bear right, you will come to a room
with a hole in the ground, press against it and you will
drop down into the second half of the mission, this is
an in-mission saving point. When you load you will see
a guard you can quickly neutralize. Head straight to the
opposite wall and closely follow it to the left, you will
see a small square ledge you can climb up on. This marks
the beginning of a series of ledges you must pull yourself
up onto until you reach a cave filled with cargo. There
is a patrol at the mouth of the cave that can be neutralized
if you are lucky. Proceed through the small maze of cargo
and you will see a ramp with a guard on it who must be
shot. Cross the ramp and go through the door on your left,
follow the tunnel to a clearing and bear left into a new
tunnel, bear right and you will eventually find an exit
to your left that leads to a thopter pad. Go to the left
of the boxes in front of you and head down a short ramp,
you will see a stone pillar, rush and hide behind it.
Eventually a guard will patrol near you, neutralize him.
Head straight from the pillar toward a long tent in the
back left corner of the thopter area. In the center of
this tent on the ground are some explosives, pick them
up and head across to the thopter pad. Conceal yourself
beside the ledge and wait, a patrol will walk by the front
of the pad, neutralize him then head up the pad and shoot
the guard beside the thopter, nearby him you will find
a distiller, heal then pick it up. Head down the thopter
ramp and across to the radar station enclosure, deactivate
the 5th of 6 stations. Exit and turn left. The tent you
are approaching contains projectile ammo, go inside, get
the ammo and return to the door from which you entered
the thopter area. Bear right for a while and you come
to a massive camp. There are currently three guards here
to be neutralized. The first comes walking by soon after
you enter this board, wait a while and then sneak up and
take him out when he walks by. Another guard proceeds
down from a winding ramp on your left, hide behind the
crates nearby and wait for him to come down the ramp,
you will get a chance to take him out then. If he doesn't
come down from the ramp, simply shoot him from the ground.
After this head up the ramp and you will find the 6th
of 6 radar stations, deactivate it. To the left of this
station is some laser ammo, grab it then exit the ramp.
Straight ahead is a guard by a ramp leading to a large
storage area filled with boxes. He looks to his left,
then front, then right every few seconds, time it right
and you can sneak up on him and take him out. Turn right
from where you killed that guy and you will see a large
tent (the size of two tents) in the middle of the camp.
Enter it and you will see a distiller to pick up if you
need it (conserve it if you don't). To the left of it
is a display, write down the code it shows. Head back
to where the last guard was standing and go up the ramp
to the cargo area, in the back right you will see some
boxes in front of a ledge, climb up them and enter the
cliff. Follow the path to a hole in the left wall that
activates a cut scene with Chani when you approach. Afterward,
head right and drop off the ledge above the great door
in the cliff. Across from you are red crates, approach
them and press enter twice. QUICKLY run back to the big
tent and hide inside. A cut scene will show the boxes
exploding and the leader of the smugglers, Dissid, sending
troops to investigate. 5 soldiers enter the camp from
the great door. Stay where you are inside the big tent
and wait, keep changing your perspective to look around
outside. Eventually a guard will approach to the right
of the entrance to the tent. He will turn his back on
you giving you a chance to neutralize him. Then hide again.
Watch carefully. A few moments later another guard will
approach the same way, neutralize him too. Exit the tent
and head toward the area of the explosion, two guards
there must be shot to death. Now enter the great door
in the cliff that just opened. Follow the path to a second
camp. Enter the tent in front of you to pickup some laser
ammo. Exit the tent. Now head for the tent farthest from
you as you exit, inside is a distiller. Exit this tent.
Across from you is a stone staircase, head for it and
follow the tunnel beyond it to a room will many pillars.
Go to both the far left and far right corners of the room
to pick up another distiller and some projectile ammo
(save the distiller if you have enough water because you
will need it later). LASTLY heal up and walk up the stairs
to the closed door, this triggers a cut scene with Dissid.
When the cut scene ends you will immediately come under
fire, head to the right of the staircase and hide behind
a pillar. Change you perspective with the mouse to watch
Dissid, he will approach from around the corner looking
for you. You must time this carefully to jump out and
attack him with your blade. One strategy is to wait for
him to get very close then circle around a pillar and
come up behind him. You must stab him once with your blade
causing his shield to shimmer. DO NOT fire your laser
gun at him, it will cause an explosion. After you stab
him once (which may take several tries until the shield
shimmers) his shield is down and he runs away looking
for cover. You have two ways to finish him off now. Peek
around corners and target him with your projectile weapon,
or chase him until he hides behind a pillar, then cross
to the other side of the room and target him from the
side, he just sits there and you can pick him off. It
will take 10-20 projectile shots to kill him depending
on how lucky a shot you are. The game has a very high
chance of crashing during this battle, you may have to
try this several times. Once he is dead he drops his weapon
and a pass card, pick up both and head up the steps. Use
the card to open the door and head down the hall to Chani's
prison, there will be a brief cut scene about the need
for a code. First heal and then pickup the distiller and
the armour piercing pistol. This new weapon takes only
3 shots to kill the guards on this mission. Now use the
code you found in the main tent on the control panel (buttons
numbered from left to right 1,2,3,4) top row 4, top row
4, top row 1, bottom row 4, bottom row 4. Her cell opens
and in a cut scene she explains you must guard her escape
from the camp. DO NOT simply follow her, try to lead her
and target any enemies you come across. There will be
2-3 guards in the second camp, use your best weapons and
take them out fast. Then head to the main camp where there
are about 5 more to take out. Bear to the left and head
for the exit, clearing the way for Chani. If she comes
under fire she will drop to her knees and put her hands
to her face, do your best to kill the people targeting
her first. When she gets out of the main camp you only
have to go a short distance before a cut scene activates.
Reuniting you with Kalhou:
Afterward in the camp: This is a 3-part affair
that is a mission in itself. After another cut scene Paul
will be attacked by a hunter seeker in his bedroom while
Chani is asleep on the floor. You must maneuver him carefully
through the room to the laser gun on a table in the back
right corner from where you start. Hold the shift key
to walk slowly and avoid the red laser beam of the hunter
seeker. Complicating this affair is the fact that the
hunter seeker is not entirely dependent on its beam to
sense motion and the fact that sometimes even Paul's slow
walking will trigger the seeker. If ever an intense beam
targets you stop moving and wait for it to look away.
You may have to do this several times before you reach
the gun. Once you have it target the hunter seeker and
fire once. Another cut scene occurs and Paul must leave
his quarters and enter the main hall where he encounters
Kalhou who is in fact a face dancer. What follows is a
cat and mouse sequence where you must chase the face dancer
around firing your laser gun into him 20-30 times. You
of course must pick up ammo to get off that many shots,
there are two sets of ammo in the main hall and two up
where Baren's counter is, that will be enough. Once that
is done the normal sietch activity resumes. Speak with
Jessica to pickup the data crystal you left with her,
and then return to Stilgar and select "Enroute for
Arakeen".
Rabban, Master of Arakeen:
This mission is fairly simple, and it is also the last
mission of the game. Enter the secret tunnel and follow
it to a switch, activate the switch and enter the palace.
Bear left and circle around this floor, you will be able
to surprise one of the Harkonnen elite guards and neutralize
him, then head downstairs to the garden. Scattered throughout
the garden, starting in the first hall you enter on the
ground floor, are 4-6 elite patrols who take 4 armour
piercing, 6 projectile or 12 laser shots to kill. Try
to maneuver carefully and neutralize as many as possible.
When you first enter the garden head toward the first
door on the right wall, beside it is an armour-piercing
pistol, grab it and remember this door. Next, head to
the far side of the garden where a large door can be found
on a raised platform. On opposite sides before this platform
are two yellow cylinders flashing a red light, approach
and press enter on both. Head back to the door where you
found the armour-piercing gun and pass through it. Go
upstairs and turn left. In the middle of the hall to the
left is a picture of Rabban with a code on it, write this
first code down, then continue upstairs. Around this area
will be a patrol so be careful. Turn left at the top of
the stairs and follow the path to a control room with
a red guard, he only takes half the number of shots to
kill. From here turn right and go downstairs, pick up
the projectile weapon and activate the switch next to
the closed door, exit to the garden and proceed to the
door on the exact opposite side of the garden from the
door you just exited, then go through it. Proceed upstairs
and turn left, look at the picture of Rabban on the left
wall and write down the second code, then continue upstairs.
There will be a patrol around here you have to eliminate.
Turn right at the top of the stairs and follow the path
to another control room. A red guard here must be taken
out. Use the control panel on the raised area and enter
the first code you acquired (buttons numbered from left
to right 1,2,3,4) top row 4, bottom row 1, bottom row
3, top row 3, top row 1. Turn around and head straight.
Pick up the laser ammo and turn left, head downstairs
and activate the switch, go through the now open door
back into the garden and cross to the door exactly opposite
the one you just exited. Pass through that door, and the
one directly beyond it, turn left and go upstairs back
to the control room. Use the control panel and enter the
second code you acquired (buttons numbered from left to
right 1,2,3,4) bottom row 3, top row 4, bottom row 4,
bottom row 1, bottom row 2. Turn around and head back
downstairs to the garden, head to the raised platform
door, approach it and press enter. Pass through and turn
left, head upstairs and pick up the distiller, turn right
and approach the console, press enter. After a brief gloating
cut scene return to the garden. Another cut scene shows
Rabban and Paul trading threats. Immediately afterward
Paul comes under fire. Use your Maula weapon to take out
Rabban's guards then start chasing him. Switch to the
armour-piercing weapon, taking shots at Rabban's back
as he runs away. Occasionally he will stop running and
fire on you. You must inflict a certain amount of damage
to get him running again. Eventually you will chase him
through the palace and the back out into the garden where
he pauses in front of his statue. Take one shot at him
and the statue falls on top of him. You've won.
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