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Munch's Oddysee

Possession Orb.
Hold L to chant and create a Possession Orb made from Spooce. The longer you Chant, the larger the Orb (and farther it can travel). Once formed, you can move the Orb around the level. However, it will sink if you try to bring it across water. If you do not use the Orb within a certain amount of time it will disappear.

Inhabints Sign.
On the "Splinterz Manufacturs" level, when you posses the Glukkon "Splinterz", look at the desk to see an Inhabints sign.

Jump Higher as Munch.
As soon as you jump out of the water, immediately press A when you see Munch's headport.

Health Power Up.
On the later levels when using Abe or Munch, have the character you are not controlling stand next to a health vending machine. When Abe (for example) gets hit, switch back to Munch, use the machine, then quickly tap Character Change before the little guy drinks. You will find the health power-up will go to the character who is nowhere near the vending machine (in this case Abe).

Alternative Endings with Quarma.
The ending is always different depending how much Quarma you have. Save as many people as possible, because you may not be able to complete the game at the end. if your Quarma level is low, you will see a FMV sequence that shows the Fuzzles killing you. The level is after you get Lulu rich, and you enter the ship.

Tactics:
Make sure you have ALL your Fuzzles' attention before sending them out to attack.

Read signs. All of 'em.

Zapping normally sends enemies to the ground so make sure they stay clear of walls and objects.

Don't die while carrying a Scrub cause you'll lose him. Be sure you QuikSaveŽ every time you save a Scrub.

Possession Orbs can jump.

Sligs never learned to swim. Neither did Abe.

Always look behind exploding crates. You'll probably find a few stray Scrubs.

Always take a shot of Expresso followed by an Invisibility chaser.

Only Abe can regenerate SpooceShrubs.

Mines are deadly and Mudokons aren't that coordinated. Sometimes ya gotta carry or toss 'em over the mines.

Cooperation is the key

Munch isn't very fast on land. Make him wait until Abe clears a safe path. Always use Munch's wheelchair whenever there is one that's handy.

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