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Easy way to beat walkers:
An easy way to beat walkers is to have a machinegun and
flamethrower
A big Boom!!!!:
On the second level (when you get out of the helicopter
for the second time). You will find a man in the building.
heal him and tell him to follow you.after you get him
away from the place he was you will see two canisters
shoot them two times. after they explode use your fire
extinguisher to put out the fire. In this room you will
find ammo and a flame canister with one reload.
Simple Strategy 1:
Always keep your team members well stocked with arms and
ammo, even if they are infected. It is easier to kill
an infected member and take all his stuff then it is to
backtrack trying to find more ammo.
Don't waste your medkits that determine DNA. If a team
member is infected it will manifest itself in due time.
Infact it seems to be scripted. I did a test on a member
and it showed nothing. Then 5 minutes later he was a nightmare.
1st boss strategy:
Under the warehouse through a door is your first real
boss. As soon as the cut scene has ended keep yourself
to the left of the room keeping your back against the
door. There is a tentacle that pops out of the wall on
the right. Shot gun the hell out of the boss then use
the flame-thrower on it until it collapses on the floor.
You will have to shoot the little spider things as your
killing the boss because there is a hatching bubble just
the other side of the boxes your standing next to on the
left of the room.
Hidden Trailer:
Wait about one minute at the main menu to view a longer,
uncut television trailer for the game.
Persuade A Person:
When someone's trust is in the orange and they will not
do anything for you, enter first person mode and aim the
gun at their head for three seconds. They will now do
things for you without good trust.
Get A Doctor To Follow You Into A Fight With
The Thing:
Use the following trick to get a doctor in the same room
with you during your battle with the second giant Thing.
Walk to the large garage door. Get the doctor close to
the door as well. Then, tell him to not follow you anymore.
Push him as close to the door as possible; and close enough
to you that when you flip the switch to open the door
he will not move. Before you flip the switch, tell him
to follow you again. Flip the switch and when you are
shown in the locked room with the second giant Thing,
he should be beside you. Use him to heal you during the
fight with the Thing.
Get Whitley To Follow You:
The following trick requires Stun Grenades (found in the
back of the room with Boss 3), Blood Test Kit (found in
the same room), and the Grenade Launcher (in the save
room down the hall from Boss 3). Starting after third
Boss fight (hanging tentacle monster), backtrack your
way out of the weapons lab, back up the air vent, and
to the "mine" elevator. As soon as you reach
the surface, strafe left, and equip both the Grenade Launcher
and Stun Grenades. If you step forward at all, it triggers
an intermission sequence you have to die and start the
level over. Enter first person mode and aim up the corridor,
parallel with the bottom of the last metal wall panel.
Launch a grenade and quickly walk forward. The intermission
sequence will trigger, but Whitley will stand still instead
of running off. Now, quickly run ahead of him (preferably
block his path to slow him down) and use the Blood Test
Kit. He now trusts you enough to follow orders. Order
him to follow you (otherwise he walks around the corner
triggering guards to attack) and give him a weapon. You
have now backup. He only lasts a brief amount of time,
and will disappear roughly halfway up the snow corridor,
which appears scripted. However, every bit of backup firepower
helps in that spot.
Skip First Boss Battle:
When you encounter the first Thing Boss, hold Up/Left
and you should run under it before it can hit you. This
will also aim you directly at the junction box. Immediately
start fixing it. As soon as it is almost fixed, hold Right
to run through the door. Since he will still keep fixing
it as long as you release the button, with luck it will
be fixed before the Boss attacks for the third time. At
the intermission sequence you tend to take off in a random
direction, so this may take a few attempts -- save immediately
before trying this. If successfully completed, you will
only lose only about half a bar of health and no ammunition,
making the next area much easier.
Defeating The Second Big Thing:
Go into to his garage. Fix the electrical panel that operates
the hoist. Step back towards the middle of the big door.
There is an opening between two of the crates. Using your
grenade launcher in first person targeting, send in a
grenade. If the Thing turns its head toward you, then
you have him targeted. Continue sending in grenades until
he begins to burn. You can send in a few more if desired
for extra fun. Run into the Thing's room and on the far
wall from the big door is a switch. Throw the switch and
watch as the Thing dies. You will probably take one hit
from him.
Shutting Doors:
Always shut the door of the room you walk into, if you
have the chance. For example, on the level where you have
to kill all the walkers, a walker will enter from the
front door if you do not shut it.
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